Alpha测试:
符合条件的alpha像素显示出来,不符合的丢弃掉
AlphaTest Greater 0.5
AlphaTest Always 0.5表示关闭测试,总是通过
AlphaTest Never 0.5 表示总是不通过,不会渲染出来
变化参数
_AlphaCut("Alpha cut", float) = 0.5
AlphaTest Greater [_AlphaCut]
shader1.0中Alpha Test代码在如下:
Shader "Unlit/AlphaShader"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
_AlphaCut("Alpha cut", float) = 0.5
}
SubShader
{
//打开AlphaTest
//AlphaTest Greater 0.5
//AlphaTest Never 0.5
AlphaTest Greater [_AlphaCut]
Pass
{
SetTexture[_MainTex]
{
combine texture
}
}
}
}
运行效果图:
AlphaTest在shader2.0中不起作用,因为2.0中可以对纹理进行采样变成,所以不需要进行AlphaTest,就可以直接获取到alpha值
代码如下:
Shader "Unlit/AlphaTest2.0shader"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
}
SubShader
{
AlphaTest Greater 0.5
Blend SrcAlpha OneMinusSrcAlpha
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
};
sampler2D _MainTex;
float4 _MainTex_ST;
v2f vert (appdata v)
{
v2f o;
o.vertex = mul(UNITY_MATRIX_MVP, v.vertex);
o.uv = v.uv;
return o;
}
fixed4 frag (v2f i) : SV_Target
{
fixed4 col = tex2D(_MainTex, i.uv);
if (col.a < 0.5)
{
return fixed4(0, 0, 0, 0);
}
else
{
return col;
}
return col;
}
ENDCG
}
}
}
运行效果图:
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