六、Read-Write Lock 模式

 ShareResource 角色提供了read 和write 操作。read 操作不会改变ShareResource 角色的状态,而write操作则会改变其状态。

执行read和Reader角色和执行write的Writer角色是明确分开的,当read比write 执行频繁时,Reader角色和Writer角色之间无需同等地执行互斥处理,

这是因为Reader角色之间无需执行互斥处理。

但是,完全不执行互斥处理很危险。这是因为,当Reader角色正在read时,Writer角色必须等待,而当Writer角色正在write时,Reader角色和其他Writer角色也必须进行等待。

于是我们引入ReadWriteLock角色,该角色提供分别用于read和write的锁,来执行上述复杂的互斥处理。

这样一来,既能确保ShareResource角色的安全性,还可以提高程序性能。尤其是当read操作特别繁重时,程序性能能够大幅提高。

名字

说明

Main

主类

Data

读写方法封装类

WriterThread

写线程

ReaderThread

读线程

ReadWriterLock

提供读写锁的类

ReadWriteLock 设计分析

    为了确保安全性,我们必须防止如下两种冲突

  • “读取”和“写入”的冲突(read-write conflict)

  • "写入" 和 “写入”的冲突(write-write conflict)

为了防止冲突,存在四种情况

  • 当线程想要获取用于读取的锁时

(1)如果有线程正在执行写入,则等待。

(2)如果有线程正在执行读取,则无需等待

  • 当线程想要获取用于写入的锁时

(3)如果有线程正在执行写入,则等待

(4)如果有线程正在执行读取,则等待

读取

写入

读取

无冲突

“读取”和“写入的冲突”

写入

“读取”和“写入”的冲突

“写入”和“写入”的冲突

 代码样例: 

package pattern.readwritelock;


public class Data {
    private final char[] buffer;
    private final ReadWriteLock lock = new ReadWriteLock();
    public Data(int size) {
        this.buffer = new char[size];
        for (int i = 0; i < buffer.length; i++) {
            buffer[i] = '*';
        }
    }
    public char[] read() throws InterruptedException {
        lock.readLock();
        try {
            return doRead();
        } finally {
            lock.readUnlock();
        }
    }
    public void write(char c) throws InterruptedException {
        lock.writeLock();
        try {
            doWrite(c);
        } finally {
            lock.writeUnlock();
        }
    }
    private char[] doRead() {
        char[] newbuf = new char[buffer.length];
        for (int i = 0; i < buffer.length; i++) {
            newbuf[i] = buffer[i];
        }
        slowly();
        return newbuf;
    }
    private void doWrite(char c) {
        for (int i = 0; i < buffer.length; i++) {
            buffer[i] = c;
            slowly();
        }
    }
    private void slowly() {
        try {
            Thread.sleep(50);
        } catch (InterruptedException e) {
        }
    }
}


package pattern.readwritelock;

public class Main {
    public static void main(String[] args) {
        Data data = new Data(10);
        new ReaderThread(data).start();
        new ReaderThread(data).start();
        new ReaderThread(data).start();
        new ReaderThread(data).start();
        new ReaderThread(data).start();
        new ReaderThread(data).start();
        new WriterThread(data, "ABCDEFGHIJKLMNOPQTSTUVWXYZ").start();
        new WriterThread(data, "abcdefghijklmnopqrstuvwxyz").start();
    }
}

package pattern.readwritelock;

public class ReaderThread extends Thread {
    private final Data data;
    public ReaderThread(Data data) {
        this.data = data;
    }
    public void run() {
        try {
            while (true) {
                char[] readbuf = data.read();
                System.out.println(Thread.currentThread().getName() + " reads " + String.valueOf(readbuf));
            }
        } catch (InterruptedException e) {
        }
    }
}


package pattern.readwritelock;

import java.util.Random;

public class WriterThread extends Thread {
    private static final Random random = new Random();
    private final Data data;
    private final String filler;
    private int index = 0;
    public WriterThread(Data data, String filler) {
        this.data = data;
        this.filler = filler;
    }
    public void run() {
        try {
            while (true) {
                char c = nextchar();
                data.write(c);
                Thread.sleep(random.nextInt(3000));
            }
        } catch (InterruptedException e) {
        }
    }
    private char nextchar() {
        char c = filler.charAt(index);
        index++;
        if (index >= filler.length()) {
            index = 0;
        }
        return c;
    }
}


package pattern.readwritelock;


public final class ReadWriteLock {
    private int readingReaders = 0; // (A)…实际正在读取中的线程个数
    private int waitingWriters = 0; // (B)…正在等待写入的线程个数
    private int writingWriters = 0; // (C)…实际正在写入中的线程个数
    private boolean preferWriter = true; // 若写入优先,则为true

    public synchronized void readLock() throws InterruptedException {
        //有线程正在写入或 (优先写入并且有线程正在等待写入) 让线程等待
        while (writingWriters > 0 || (preferWriter && waitingWriters > 0)) {
            wait();
        }
        readingReaders++;                       // (A) 实际正在读取的线程个数加1
    }

    public synchronized void readUnlock() {
        readingReaders--;                       // (A) 实际正在读取的线程个数减1
        preferWriter = true;
        notifyAll();
    }

    public synchronized void writeLock() throws InterruptedException {
        waitingWriters++;                       // (B) 正在等待写入的线程个数加1
        try {
            while (readingReaders > 0 || writingWriters > 0) {
                wait();
            }
        } finally {
            waitingWriters--;                   // (B) 正在等待写入的线程个数减1
        }
        writingWriters++;                       // (C) 实际正在写入的线程个数加1
    }

    public synchronized void writeUnlock() {
        writingWriters--;                       // (C) 实际正在写入的线程个数减1
        preferWriter = false;
        notifyAll();
    }
}


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