ShareResource 角色提供了read 和write 操作。read 操作不会改变ShareResource 角色的状态,而write操作则会改变其状态。
执行read和Reader角色和执行write的Writer角色是明确分开的,当read比write 执行频繁时,Reader角色和Writer角色之间无需同等地执行互斥处理,
这是因为Reader角色之间无需执行互斥处理。
但是,完全不执行互斥处理很危险。这是因为,当Reader角色正在read时,Writer角色必须等待,而当Writer角色正在write时,Reader角色和其他Writer角色也必须进行等待。
于是我们引入ReadWriteLock角色,该角色提供分别用于read和write的锁,来执行上述复杂的互斥处理。
这样一来,既能确保ShareResource角色的安全性,还可以提高程序性能。尤其是当read操作特别繁重时,程序性能能够大幅提高。
名字 | 说明 |
Main | 主类 |
Data | 读写方法封装类 |
WriterThread | 写线程 |
ReaderThread | 读线程 |
ReadWriterLock | 提供读写锁的类 |
ReadWriteLock 设计分析
为了确保安全性,我们必须防止如下两种冲突
“读取”和“写入”的冲突(read-write conflict)
"写入" 和 “写入”的冲突(write-write conflict)
为了防止冲突,存在四种情况
当线程想要获取用于读取的锁时
(1)如果有线程正在执行写入,则等待。
(2)如果有线程正在执行读取,则无需等待
当线程想要获取用于写入的锁时
(3)如果有线程正在执行写入,则等待
(4)如果有线程正在执行读取,则等待
读取 | 写入 | |
读取 | 无冲突 | “读取”和“写入的冲突” |
写入 | “读取”和“写入”的冲突 | “写入”和“写入”的冲突 |
代码样例:
package pattern.readwritelock;
public class Data {
private final char[] buffer;
private final ReadWriteLock lock = new ReadWriteLock();
public Data(int size) {
this.buffer = new char[size];
for (int i = 0; i < buffer.length; i++) {
buffer[i] = '*';
}
}
public char[] read() throws InterruptedException {
lock.readLock();
try {
return doRead();
} finally {
lock.readUnlock();
}
}
public void write(char c) throws InterruptedException {
lock.writeLock();
try {
doWrite(c);
} finally {
lock.writeUnlock();
}
}
private char[] doRead() {
char[] newbuf = new char[buffer.length];
for (int i = 0; i < buffer.length; i++) {
newbuf[i] = buffer[i];
}
slowly();
return newbuf;
}
private void doWrite(char c) {
for (int i = 0; i < buffer.length; i++) {
buffer[i] = c;
slowly();
}
}
private void slowly() {
try {
Thread.sleep(50);
} catch (InterruptedException e) {
}
}
}
package pattern.readwritelock;
public class Main {
public static void main(String[] args) {
Data data = new Data(10);
new ReaderThread(data).start();
new ReaderThread(data).start();
new ReaderThread(data).start();
new ReaderThread(data).start();
new ReaderThread(data).start();
new ReaderThread(data).start();
new WriterThread(data, "ABCDEFGHIJKLMNOPQTSTUVWXYZ").start();
new WriterThread(data, "abcdefghijklmnopqrstuvwxyz").start();
}
}
package pattern.readwritelock;
public class ReaderThread extends Thread {
private final Data data;
public ReaderThread(Data data) {
this.data = data;
}
public void run() {
try {
while (true) {
char[] readbuf = data.read();
System.out.println(Thread.currentThread().getName() + " reads " + String.valueOf(readbuf));
}
} catch (InterruptedException e) {
}
}
}
package pattern.readwritelock;
import java.util.Random;
public class WriterThread extends Thread {
private static final Random random = new Random();
private final Data data;
private final String filler;
private int index = 0;
public WriterThread(Data data, String filler) {
this.data = data;
this.filler = filler;
}
public void run() {
try {
while (true) {
char c = nextchar();
data.write(c);
Thread.sleep(random.nextInt(3000));
}
} catch (InterruptedException e) {
}
}
private char nextchar() {
char c = filler.charAt(index);
index++;
if (index >= filler.length()) {
index = 0;
}
return c;
}
}
package pattern.readwritelock;
public final class ReadWriteLock {
private int readingReaders = 0; // (A)…实际正在读取中的线程个数
private int waitingWriters = 0; // (B)…正在等待写入的线程个数
private int writingWriters = 0; // (C)…实际正在写入中的线程个数
private boolean preferWriter = true; // 若写入优先,则为true
public synchronized void readLock() throws InterruptedException {
//有线程正在写入或 (优先写入并且有线程正在等待写入) 让线程等待
while (writingWriters > 0 || (preferWriter && waitingWriters > 0)) {
wait();
}
readingReaders++; // (A) 实际正在读取的线程个数加1
}
public synchronized void readUnlock() {
readingReaders--; // (A) 实际正在读取的线程个数减1
preferWriter = true;
notifyAll();
}
public synchronized void writeLock() throws InterruptedException {
waitingWriters++; // (B) 正在等待写入的线程个数加1
try {
while (readingReaders > 0 || writingWriters > 0) {
wait();
}
} finally {
waitingWriters--; // (B) 正在等待写入的线程个数减1
}
writingWriters++; // (C) 实际正在写入的线程个数加1
}
public synchronized void writeUnlock() {
writingWriters--; // (C) 实际正在写入的线程个数减1
preferWriter = false;
notifyAll();
}
}