#include "Public/EngineUtils.h"
void AMyCharacter::BeginPlay()
{
Super::BeginPlay();
//获取场景中所有相同的类AMyTestActor
for (TActorIterator<AMyTestActor> mycharactorItr(GetWorld());mycharactorItr;++mycharactorItr)
{
UE_LOG(LogTemp, Warning, TEXT("%s"), *mycharactorItr->GetName());
}
}
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