c++基础再走一波
9 引用是变量的别名(不能只有别名)
基本数据类型的引用
#include<iostream>
using namespace std;
int main(void)
{
int a = 3;
int &b = a; //引用必须初始化
b = 10;
cout<<a<<endl;
system("pause"); //屏幕停一会儿
return 0;
}
输出结果:10
结构体类型的引用
#include<iostream>
using namespace std;
typedef struct
{
int x;
int y;
}Coor;
int main(void)
{
Coor c1;
Coor &c = c1;
c.x = 10;
c.y = 20;
cout<<c1.x<<c1.y;
system("pause");
return 0;
}
指针类型的引用
#include<iostream>
using namespace std;
int main(void)
{
int a = 10;
int *p = &a;
int *&q = p;
*q = 20;
cout<<a<<endl;
return 0;
}
引用作函数参数
//c
...
void fun(int *a, int *b)
{
int c = 0;
c = *a;
*a = *b;
*b = c;
}
...
int x = 10,y = 20;
fun(&x,&y);
//c++
...
void fun(int &a, int &b)
{
int c = 0;
c = a;
a = b;
b = c;
}
...
int x = 10,y = 20;
fun(x,y);
10 const (不可修改)
“const int *p = NULL;”等价于“int const *p = NULL;”
int * const p = NULL;
“const int * const p = NULL;”等价于“int const * const p = NULL;”
11 有默认参数值的参数必须在参数表的最右端
正确:void fun(int i, int j = 5,int k = 10);
错误:void fun(int i, int j = 5,int k);
eg.
...
void fun(int i, int j = 5, int k = 10);//声明写默认值
void fun(int i,int j,int k)
{
cout<<i<<j<<k;
}
int main()
{
fun(20); //传入 i=20,j=5,k=10
fun(20,30); //传入 i=20,j=30,k=10
fun(20,30,40); //传入 i=20,j=30,k=40
return 0;
}
无实参则用默认值,否则实参覆盖默认值
12 申请和释放内存的方法
{ 申请内存 int *p = new int; 释放内存 delete p; \begin{cases} & \text{申请内存 int *p = new int;}\\ & \text{释放内存 delete p;} \end{cases}{申请内存 int *p = new int;释放内存 delete p;
{ 申请块内存 int *arr = new int[10]; //int *arr 数组 释放块内存 delete []arr; \begin{cases} & \text{申请块内存 int *arr = new int[10]; //int *arr 数组}\\ & \text{释放块内存 delete []arr;} \end{cases}{申请块内存 int *arr = new int[10]; //int *arr 数组释放块内存 delete []arr;
注:释放内存时
...
int*p = new int;
if(NULL == P)
{
//内存分配失败
//异常处理
}
delete p;
p = NULL; //设空指针,否则会导致异常处理
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