transform.rotation

using UnityEngine;
using System.Collections;
public class euler : MonoBehaviour {
 public Transform rot1;
 public Transform rot2;
 public float rotspeed;
 // Use this for initialization
 void Start () {
 //
//	 Quaternion
  print (transform.eulerAngles);
  print (transform.rotation);
 }
 
 // Update is called once per frame
 void Update () {
  transform.rotation= Quaternion.Lerp (rot1.rotation,rot2.rotation,Time.time*rotspeed);
//	 transform.rotation= Quaternion.Slerp (rot1.rotation,rot2.rotation,Time.time*rotspeed);
 }
}