因为ProtoBuf的序列化效率和大小都非常好,所以它在网络通信上面应用越来越多;而webosocket也随着web3.0应用越来越广泛,而将这两个结合在一起的也会慢慢形成一种趋势;本人是为了测试自已写的一个C# websocket,所以在web上面结合pb也写了一个js实例:
1.首先下载protobuf.js
2.引入protobuf相关js文件
<script src="/js/protobuf.js"></script>
3.创建proto文件
1 package wenlipackage;
2 syntax = "proto3";
3
4 message WSMessage {
5 required string id = 1;
6 required string content = 2;
7 required string sender = 3;
8 required string time = 4;
9 }js的protobuf格式类型有
| Field type | Expected JS type (create, encode) | Conversion (fromObject) |
|---|---|---|
| s-/u-/int32 s-/fixed32 | number (32 bit integer) | value | 0 if signedvalue >>> 0 if unsigned |
| s-/u-/int64 s-/fixed64 | Long-like (optimal)number (53 bit integer) | Long.fromValue(value) with long.jsparseInt(value, 10) otherwise |
| float double | number | Number(value) |
| bool | boolean | Boolean(value) |
| string | string | String(value) |
| bytes | Uint8Array (optimal)Buffer (optimal under node)Array.<number> (8 bit integers) | base64.decode(value) if a stringObject with non-zero .length is assumed to be buffer-like |
| enum | number (32 bit integer) | Looks up the numeric id if a string |
| message | Valid message | Message.fromObject(value) |
4.初始化protobuf,对相关数据进行序列化和反序列化
1 <script type="text/javascript">
2 var WSMessage;
3 var wsmessage;
4 var buffer;
5 protobuf.load("/proto/Message.proto", function (err, root) {
6 if (err) throw err;
7 WSMessage = root.lookup("wenlipackage.WSMessage");
8 wsmessage = WSMessage.create({ id: "1", content: "hello", sender: "web", time: new Date().getTime() });
9 buffer = WSMessage.encode(wsmessage).finish();
10 });
11 </script>WSMessage是一个解码编码器
wsmessage是具体的某个定义的proto实例 buffer是一个8位无符号的字节数组
5.连接到websocket并发送序列化的消息和接收反序列化的消息
1 <script type="text/javascript">
2 var wsUri = "ws://127.0.0.1:8082/";
3 var output;
4 function init() {
5 output = document.getElementById("output");
6 testWebSocket();
7 }
8 function testWebSocket() {
9 websocket = new WebSocket(wsUri);
10 websocket.onopen = function (evt) {
11 onOpen(evt)
12 };
13 websocket.onclose = function (evt) {
14 onClose(evt)
15 };
16 websocket.onmessage = function (evt) {
17 onMessage(evt)
18 };
19 websocket.onerror = function (evt) {
20 onError(evt)
21 };
22 }
23 function onOpen(evt) {
24 writeToScreen("CONNECTED");
25 doSend(buffer);
26 }
27 function onClose(evt) {
28 writeToScreen("DISCONNECTED");
29 }
30 function onMessage(evt) {
31 var reader = new FileReader();
32 reader.readAsArrayBuffer(evt.data);
33 reader.onload = function (e) {
34 var buf = new Uint8Array(reader.result);
35 writeToScreen('<span style="color: blue;">RESPONSE: ' + WSMessage.decode(buf).content + '</span>');
36 }
37 }
38 function onError(evt) {
39 writeToScreen('<span style="color: red;">ERROR:</span> ' + evt.data);
40 }
41 function doSend(message) {
42 writeToScreen("SENT: " + wsmessage.content);
43 websocket.send(buffer);
44 }
45 function writeToScreen(message) {
46 var pre = document.createElement("p");
47 pre.style.wordWrap = "break-word";
48 pre.innerHTML = message;
49 output.appendChild(pre);
50 }
51 window.addEventListener("load", init, false);
52 </script>上面因为我的websocket server 返回一是二进制,所以浏览器接收到的是一个blob,这里注意对blob的处理

6.互通测试
