UE4 获取当前默认的玩家#include "Kismet/GameplayStatics.h" UGameplayStatics::GetPlayerPawn(this,0);//0表示默认的玩家版权声明:本文为m0_37981386原创文章,遵循CC 4.0 BY-SA版权协议,转载请附上原文出处链接和本声明。原文链接:https://blog.csdn.net/m0_37981386/article/details/83655297