BLOCKED状态和WAITING状态
BLOCKED状态
一、是什么
BLOCKED是线程的一种状态,Thread.state中对其的介绍:
/**
* Thread state for a thread blocked waiting for a monitor lock.
* A thread in the blocked state is waiting for a monitor lock
* to enter a synchronized block/method or
* reenter a synchronized block/method after calling
* {@link Object#wait() Object.wait}.
*/
BLOCKED
翻译:
等待监视器锁的线程阻塞的线程状态。一个处于阻塞状态的线程正在等待一个监视器锁进入一个同步的块/方法或在调用Object.wait之后重新进入一个同步的块/方法
理解:表示线程当前正在等待获取到锁进入同步块/方法
二、什么情况下会使线程进入BLOCKED状态
解读上述翻译内容,线程有两种情况:①等待监视器锁进入同步块/方法;②调用object.wait后重新进入一个同步块/方法。
1. 等待监视器锁进入同步块/方法
1)监视器锁
监视器锁是什么?
任何一个对象都有一个Monitor与之关联,当且一个Monitor被持有后,它将处于锁定状态。Synchronized在JVM里的实现都是
基于进入和退出Monitor对象来实现方法同步和代码块同步,虽然具体实现细节不一样,但是都可以通过成对的MonitorEnter和
MonitorExit指令来实现。(注1)
MonitorEnter进入(注2)
每个对象都是一个监视器锁(monitor)。当monitor被占用时就会处于锁定状态,线程执行monitorenter指令时尝试获取monitor的所有权,过程如下:
- 如果monitor的进入数为0,则该线程进入monitor,然后将进入数设置为1,该线程即为monitor的所有者;
- 如果线程已经占有该monitor,只是重新进入,则进入monitor的进入数加1;
- 如果其他线程已经占用了monitor,则该线程进入阻塞状态,直到monitor的进入数为0,再重新尝试获取monitor的所有权;
思考:为什么允许重新进入?
MonitorExit退出(注2)
执行monitorexit的线程必须是对象引用所对应的monitor的所有者。指令执行时,monitor的进入数减1,如果减1后进入数为0,那线程退出monitor,不再是这个monitor的所有者。 其他被这个monitor阻塞的线程可以尝试去获取这个 monitor 的所有权。
2)解读 - 等待监视器锁进入同步块/方法
等待监视器锁进入同步块/方法,也就是使用synchroinzed关键字标注某个类或者某个方法,标注的代码部分就是同步块/方法,** 等待进入该方法的线程的状态就是BLOCKED阻塞状态 **。
synchroinzed原理分析
synchroinzed本质是给当前类或指定某个对象加锁。结合监视器锁的概念总结,synchroinzed是在编译时** 对这个类添加ACC_SYNCHRONIZED标志 ** 或者 ** 在方法代码内容前后添加monitorenter 和 monitorexit 指令 **,利用Monitor监视器锁实现方法与代码块同步。(注3)
对象加锁的情况:
private static Object object = new Object();
public static void testSync(){
synchronized(object) {
System.out.println("当前占用线程: " + Thread.currentThread().getName());
try {
Thread.sleep(100000000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
对象加锁字节码打印:
思考:为什么会有两个monitorexit?
类加锁的情况:
public static synchronized void testSync(){
System.out.println("当前占用线程: " + Thread.currentThread().getName());
try {
Thread.sleep(100000000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
类加锁字节码打印:
3)示例
以类锁情况为例:
package com.example.demo.thread;
/**
* @author: dongzhengbei
* @since: 2022.06.28 10:15
*/
public class BlockAndWait {
public static synchronized void testSync(){
System.out.println("当前占用线程: " + Thread.currentThread().getName());
try {
Thread.sleep(100000000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
public static void main(String[] args) {
Thread a = new Thread(()->{
testSync();
}, "Thread-A");
Thread b = new Thread(()->{
testSync();
}, "Thread-B");
a.start();
b.start();
System.out.println("Thread-A 状态:" + a.getState());
System.out.println("Thread-B 状态:" + b.getState());
try {
Thread.sleep(100000000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
线程状态打印:
jstack线程信息:
2. 调用object.wait后重新进入一个同步块/方法
解读:①要调用object.wait;②调用之后要重新进入:notify之后继续执行wait之后的逻辑代码;
可知,BLOCKED状态是由于线程Object.wait被唤醒后未及时获取到锁,从而进入阻塞状态。
1)示例
public class BlockAndWait {
private static Object object = new Object();
public static void testSync(){
try {
synchronized(object) {
System.out.println("test2-obj-当前占用线程: " + Thread.currentThread().getName());
object.wait();
System.out.println("test2-obj-唤醒后: " + Thread.currentThread().getName());
Thread.sleep(1000000);
}
} catch (InterruptedException e) {
e.printStackTrace();
}
}
public static void testSync3(){
try{
synchronized(object) {
object.notify();
System.out.println("test3-当前占用线程: " + Thread.currentThread().getName());
Thread.sleep(1000000);
}
} catch (InterruptedException e) {
e.printStackTrace();
}
}
public static void main(String[] args) {
Thread a = new Thread(()->{
testSync();
}, "Thread-A");
Thread b = new Thread(()->{
testSync3();
}, "Thread-B");
a.start();
b.start();
System.out.println("Thread-A 状态:" + a.getState());
System.out.println("Thread-B 状态:" + b.getState());
try {
Thread.sleep(100000000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
线程状态打印:
jstack线程信息:
WAITING状态
一、是什么
/**
* Thread state for a waiting thread.
* A thread is in the waiting state due to calling one of the
* following methods:
* <ul>
* <li>{@link Object#wait() Object.wait} with no timeout</li>
* <li>{@link #join() Thread.join} with no timeout</li>
* <li>{@link LockSupport#park() LockSupport.park}</li>
* </ul>
*
* <p>A thread in the waiting state is waiting for another thread to
* perform a particular action.
*
* For example, a thread that has called <tt>Object.wait()</tt>
* on an object is waiting for another thread to call
* <tt>Object.notify()</tt> or <tt>Object.notifyAll()</tt> on
* that object. A thread that has called <tt>Thread.join()</tt>
* is waiting for a specified thread to terminate.
*/
WAITING
翻译:
等待线程的线程状态。由于调用了以下方法之一,线程处于等待状态:①无超时等待的Object.wait;②无超时连接的Thread.join;③LockSupport.park
处于等待状态的线程正在等待另一个线程执行特定的操作。
例如,在一个对象上调用了object. wait()的线程正在等待另一个线程在该对象上调用object. notify()或object. notifyall();调用thread .join()的线程正在等待指定的线程终止。
二、什么情况下会进入
wait/notify/notifyAll
示例
public static void testWait(){
try{
synchronized(object) {
System.out.println("testWait-当前占用线程: " + Thread.currentThread().getName());
object.wait();
System.out.println("testWait被唤醒,执行业务代码");
}
} catch (InterruptedException e) {
e.printStackTrace();
}
}
public static void testNotify(){
try{
synchronized(object) {
System.out.println("testNotify-当前占用线程: " + Thread.currentThread().getName());
Thread.sleep(100000);
System.out.println("testNotify唤醒wait");
object.notify();
}
} catch (InterruptedException e) {
e.printStackTrace();
}
}
public static void main(String[] args) {
Thread a = new Thread(()->{
testWait();
}, "Thread-A");
Thread b = new Thread(()->{
testNotify();
}, "Thread-B");
a.start();
b.start();
System.out.println("Thread-A 状态:" + a.getState());
System.out.println("Thread-B 状态:" + b.getState());
try {
Thread.sleep(100000000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
原理
Object.wait
/**
* Causes the current thread to wait until another thread invokes the
* {@link java.lang.Object#notify()} method or the
* {@link java.lang.Object#notifyAll()} method for this object.
* In other words, this method behaves exactly as if it simply
* performs the call {@code wait(0)}.
* <p>
* The current thread must own this object's monitor. The thread
* releases ownership of this monitor and waits until another thread
* notifies threads waiting on this object's monitor to wake up
* either through a call to the {@code notify} method or the
* {@code notifyAll} method. The thread then waits until it can
* re-obtain ownership of the monitor and resumes execution.
* <p>
* As in the one argument version, interrupts and spurious wakeups are
* possible, and this method should always be used in a loop:
* <pre>
* synchronized (obj) {
* while (<condition does not hold>)
* obj.wait();
* ... // Perform action appropriate to condition
* }
* </pre>
* This method should only be called by a thread that is the owner
* of this object's monitor. See the {@code notify} method for a
* description of the ways in which a thread can become the owner of
* a monitor.
*
* @throws IllegalMonitorStateException if the current thread is not
* the owner of the object's monitor.
* @throws InterruptedException if any thread interrupted the
* current thread before or while the current thread
* was waiting for a notification. The <i>interrupted
* status</i> of the current thread is cleared when
* this exception is thrown.
* @see java.lang.Object#notify()
* @see java.lang.Object#notifyAll()
*/
public final void wait() throws InterruptedException {
wait(0);
}
Object.notify
/**
* Wakes up a single thread that is waiting on this object's
* monitor. If any threads are waiting on this object, one of them
* is chosen to be awakened. The choice is arbitrary and occurs at
* the discretion of the implementation. A thread waits on an object's
* monitor by calling one of the {@code wait} methods.
* <p>
* The awakened thread will not be able to proceed until the current
* thread relinquishes the lock on this object. The awakened thread will
* compete in the usual manner with any other threads that might be
* actively competing to synchronize on this object; for example, the
* awakened thread enjoys no reliable privilege or disadvantage in being
* the next thread to lock this object.
* <p>
* This method should only be called by a thread that is the owner
* of this object's monitor. A thread becomes the owner of the
* object's monitor in one of three ways:
* <ul>
* <li>By executing a synchronized instance method of that object.
* <li>By executing the body of a {@code synchronized} statement
* that synchronizes on the object.
* <li>For objects of type {@code Class,} by executing a
* synchronized static method of that class.
* </ul>
* <p>
* Only one thread at a time can own an object's monitor.
*
* @throws IllegalMonitorStateException if the current thread is not
* the owner of this object's monitor.
* @see java.lang.Object#notifyAll()
* @see java.lang.Object#wait()
*/
public final native void notify();
Object.notifyAll
/**
* Wakes up all threads that are waiting on this object's monitor. A
* thread waits on an object's monitor by calling one of the
* {@code wait} methods.
* <p>
* The awakened threads will not be able to proceed until the current
* thread relinquishes the lock on this object. The awakened threads
* will compete in the usual manner with any other threads that might
* be actively competing to synchronize on this object; for example,
* the awakened threads enjoy no reliable privilege or disadvantage in
* being the next thread to lock this object.
* <p>
* This method should only be called by a thread that is the owner
* of this object's monitor. See the {@code notify} method for a
* description of the ways in which a thread can become the owner of
* a monitor.
*
* @throws IllegalMonitorStateException if the current thread is not
* the owner of this object's monitor.
* @see java.lang.Object#notify()
* @see java.lang.Object#wait()
*/
public final native void notifyAll();
Thread.join
示例
public class JoinDemo {
private static void testA() {
System.out.println("testA执行");
try {
Thread.sleep(1000000000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
private static void testB() {
System.out.println("testB执行");
}
public static void main(String[] args) {
Thread a = new Thread(()->{
testA();
}, "Thread-A");
Thread b = new Thread(()->{
testB();
try {
a.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
}, "Thread-B");
a.start();
b.start();
try {
Thread.sleep(6000);
System.out.println("Thread-A 状态:" + a.getState());
System.out.println("Thread-B 状态:" + b.getState());
Thread.sleep(100000000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
原理
jstack中可以看出join的本质也是通过wait进行的处理。
LockSupport.park
示例
public class LockSDemo {
public static void main(String[] args) {
Thread a = new Thread(()->{
LockSupport.park();
}, "Thread-A");
a.start();
try {
Thread.sleep(6000);
System.out.println("Thread-A 状态:" + a.getState());
Thread.sleep(100000000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
日志打印:
线程信息:
原理
LockSupport:java.util.concurrent.locks.LockSupport
/**
* Disables the current thread for thread scheduling purposes unless the
* permit is available.
*
* <p>If the permit is available then it is consumed and the call
* returns immediately; otherwise the current thread becomes disabled
* for thread scheduling purposes and lies dormant until one of three
* things happens:
*
* <ul>
*
* <li>Some other thread invokes {@link #unpark unpark} with the
* current thread as the target; or
*
* <li>Some other thread {@linkplain Thread#interrupt interrupts}
* the current thread; or
*
* <li>The call spuriously (that is, for no reason) returns.
* </ul>
*
* <p>This method does <em>not</em> report which of these caused the
* method to return. Callers should re-check the conditions which caused
* the thread to park in the first place. Callers may also determine,
* for example, the interrupt status of the thread upon return.
*/
public static void park() {
UNSAFE.park(false, 0L);
}
翻译:
为线程调度目的禁用当前线程,除非许可可用。
如果许可证是可用的,那么它就会被使用,并且呼叫立即返回;否则,当前线程将被禁用,并处于休眠状态,直到发生以下三种情况之一:
其他一些线程以当前线程为目标调用unpark;或其他线程中断当前线程;或调用伪返回(也就是说,没有原因)。
此方法不报告其中哪些导致方法返回。调用者应该重新检查导致线程停止的条件。例如,调用者还可以确定线程返回时的中断状态。
那么,根据AQS源码以及说明描述中的** 当前线程 ,可以明白,unpark需要指定到 当前线程 才能唤醒park阻塞的 当前线程 **。
unpark(源码见注5)
/**
* Makes available the permit for the given thread, if it
* was not already available. If the thread was blocked on
* {@code park} then it will unblock. Otherwise, its next call
* to {@code park} is guaranteed not to block. This operation
* is not guaranteed to have any effect at all if the given
* thread has not been started.
*
* @param thread the thread to unpark, or {@code null}, in which case
* this operation has no effect
*/
public static void unpark(Thread thread) {
if (thread != null)
UNSAFE.unpark(thread);
}
翻译:
使给定线程的许可可用(如果它还不可用)。如果线程在park被阻塞,那么它将解除阻塞。否则,它的下一次调用park保证不会被阻塞。如果给定的线程没有启动,这个操作根本不能保证有任何效果。
参数:
线程——要取消驻留的线程,或者为null,在这种情况下,此操作不起作用
两个状态之间的区别(总结)
- BLOCKED是被动阻塞当前线程,WAITING是主动阻塞当前线程
- BLOCKED依赖synchroinzed,WAITING不依赖
- BLOCKED状态当锁释放后就会解除,但WAITING需要被唤醒或者等待超时后才会解除
扩展
Hashtable(synchroinzed)、ConcurrentHashMap(synchroinzed+cas)、condition(wait/notify)、reentrantlock(AQS-LockSupport.park/unpark)、JUC工具类(wait/notify)
参考文档:
注1:什么是monitor和Monitor监视器锁
注2:Monitor监视器锁原理
注3:synchronized底层原理
注4:wait/notify原理分析
注5:LockSupport.park/unpark