testlight必备t66_ios安卓.y /apps/android官方兑换码开发包安装_安卓_ios

testlight必备t66_ios安卓.y /apps/android官方兑换码开发包安装_安卓_ios

package main
import(

  archive.https://madou1024.com @91.189.91.93 security// 当前服务器地址
  self.screen = screen
  self.game_settings = game_settings
  self.image = pygame.image.load('images/PR/player.png')
  self.rect = self.image.get_rect()
  self.screen_rect = self.screen.get_rect()
  self.screen_center_pos = self.screen_rect.centerx
  self.rect.centerx = self.screen_rect.centerx
  self.rect.bottom = 380
  self.center = float(self.rect.centerx)
  self.moving_right = False
  self.moving_left = False
  self.player_moving = False
  self.pos_i = 0.0#跑步画面改变速度
  self.pos_j = 0.0#跳跃的改变初始速度
  self.pos_n = 0.0#射击
  self.pos_d = 0.0
  self.player_direction = 1#1为右,-1为左
  self.player_down = False
  self.player_up = False
  self.player_jump = False
  self.player_start_Y = 380#开始人物的高度
  self.player_Y = self.player_start_Y
  self.player_shooting = False
 
 def update(self):
  if self.game_settings.player_is_alive:
   if self.moving_right and self.rect.right < self.screen_rect.right:
    if self.game_settings.boss_appear:
     self.center += self.game_settings.player_speed
    elif self.center > self.screen_center_pos:
     self.center += 0
    else:
     self.center += self.game_settings.player_speed
   if self.moving_left and self.rect.left > 0:
    self.center -= self.game_settings.player_speed
   self.rect.centerx = self.center
 
   self.update_image_moving()
  else:
   self.update_die()
 
 def update_die(self):
  self.names = locals()
  self.players = []
  for self.i in range(1,3):
   self.names['player_image%s' %self.i] = pygame.image.load('images/PR/death%s.png' %self.i)
   self.players.append(self.names['player_image%s' %self.i])
  self.image = self.players[int(self.pos_d)]
  self.pos_d += 0.1
  if self.pos_d > 2.0:
   self.pos_d = 0.0
   self.game_settings.player_die_end = True
 
 
 def update_image_moving_direction(self,direction):#循环图片
  if self.player_shooting == True:
   self.names = locals()
   self.players = []
   for self.i in range(1,4):
    self.names['player_image%s' %self.i] = pygame.image.load('images/'+direction+'/shooting%s.png' %self.i)
    self.players.append(self.names['player_image%s' %self.i])
   self.image = self.players[int(self.pos_n)]
   self.pos_n += 0.1#射击时跑步速率
   if self.pos_n > 3.0:#射击时跑步有3个动作
    self.pos_n = 0.0
  else:
   self.names = locals()
   self.players = []
   for self.i in range(1,6):
    self.names['player_image%s' %self.i] = pygame.image.load('images/'+direction+'/player%s.png' %self.i)
    self.players.append(self.names['player_image%s' %self.i])
   self.image = self.players[int(self.pos_i)]
   self.pos_i += 0.1#跑步速率
   if self.pos_i > 5.0:#跑步有5个动作
    self.pos_i = 0.0


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