/**
* 判断点是否在多边形内
* @Title: IsPointInPoly
* @param point 测试点
* @param pts 多边形的点
* @return
* @return boolean
* @throws
*/
public static boolean isInPolygon(Point2D.Double point, List<Point2D.Double> pts){
int N = pts.size();
boolean boundOrVertex = true;
int intersectCount = 0;//交叉点数量
double precision = 2e-10; //浮点类型计算时候与0比较时候的容差
Point2D.Double p1, p2;//临近顶点
Point2D.Double p = point; //当前点
p1 = pts.get(0);
for(int i = 1; i <= N; ++i){
if(p.equals(p1)){
return boundOrVertex;
}
p2 = pts.get(i % N);
if(p.x < Math.min(p1.x, p2.x) || p.x > Math.max(p1.x, p2.x)){
p1 = p2;
continue;
}
//射线穿过算法
if(p.x > Math.min(p1.x, p2.x) && p.x < Math.max(p1.x, p2.x)){
if(p.y <= Math.max(p1.y, p2.y)){
if(p1.x == p2.x && p.y >= Math.min(p1.y, p2.y)){
return boundOrVertex;
}
if(p1.y == p2.y){
if(p1.y == p.y){
return boundOrVertex;
}else{
++intersectCount;
}
}else{
double xinters = (p.x - p1.x) * (p2.y - p1.y) / (p2.x - p1.x) + p1.y;
if(Math.abs(p.y - xinters) < precision){
return boundOrVertex;
}
if(p.y < xinters){
++intersectCount;
}
}
}
}else{
if(p.x == p2.x && p.y <= p2.y){
Point2D.Double p3 = pts.get((i+1) % N);
if(p.x >= Math.min(p1.x, p3.x) && p.x <= Math.max(p1.x, p3.x)){
++intersectCount;
}else{
intersectCount += 2;
}
}
}
p1 = p2;
}
if(intersectCount % 2 == 0){//偶数在多边形外
return false;
} else { //奇数在多边形内
return true;
}
}
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