- ThreadLocal是能够实现变量在多线程直接的操作互不干扰,是属于线程内部的局部变量。
那么它是如何做到的呢?
下面我们来分析源码。
1.0
public T get() {
Thread t = Thread.currentThread();
ThreadLocalMap map = getMap(t);
if (map != null) {
ThreadLocalMap.Entry e = map.getEntry(this);
if (e != null) {
@SuppressWarnings("unchecked")
T result = (T)e.value;
return result;
}
}
return setInitialValue();
}
ThreadLocalMap getMap(Thread t) {
return t.threadLocals;
}
说明Thread中维护了ThreadLocalMap这个静态内部类,Entry是一个数组,也是map中的一个属性。
通过map可以拿到Entry[] ,然后通过key定义到数组的下标。
//set方法
public void set(T value) {
Thread t = Thread.currentThread();
ThreadLocalMap map = getMap(t);
if (map != null)
map.set(this, value);
else
createMap(t, value);
}
//set value 当map不为null。则单纯的通过步长,来找下一个位置,这就是解决冲突的过程
private void set(ThreadLocal<?> key, Object value) {
// We don't use a fast path as with get() because it is at
// least as common to use set() to create new entries as
// it is to replace existing ones, in which case, a fast
// path would fail more often than not.
Entry[] tab = table;
int len = tab.length;
int i = key.threadLocalHashCode & (len-1);
for (Entry e = tab[i];
e != null;
e = tab[i = nextIndex(i, len)]) {
ThreadLocal<?> k = e.get();
if (k == key) {
e.value = value;
return;
}
if (k == null) {
replaceStaleEntry(key, value, i);
return;[添加链接描述](https://www.cnblogs.com/tuyang1129/p/12713815.html)
}
}
tab[i] = new Entry(key, value);
int sz = ++size;
if (!cleanSomeSlots(i, sz) && sz >= threshold)
rehash();
}
//为空,直接创建一个map,key为this也就是threadlocal,value为值
void createMap(Thread t, T firstValue) {
t.threadLocals = new ThreadLocalMap(this, firstValue);
}
现在弄清楚了吧?线程操作变量时,实际上并没有对ThreadLocal进行修改,而时在Thread类中操作的!这也就是为啥能实现线程之间的操作,相互隔离。
如何还没懂?请参考:
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