0.简介
参照动态桌面官方范例源代码 —— CubeWallpaper可以快速开发自己的动态桌面,但实际上一个完整的程序还需要其他的资源文件,在这里以准备用的BallWallpaper为例子贴出所有代码。
1.源文件(不需要Activity,只有一个BallWallpaper.java)
package com.tobe;
import android.graphics.*;
import android.os.Handler;
import android.service.wallpaper.WallpaperService;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
public class BallWallpaper extends WallpaperService {
@Override
public Engine onCreateEngine() {
return new BallEngine();
}
class BallEngine extends Engine {
private boolean isVisible;
private float xTouch = -1;
private float yTouch = -1;
private float xBall = 15;
private float yBall = 20;
private Paint paint = new Paint();
Handler mHandler = new Handler();
private final Runnable drawTarget = new Runnable() {
public void run() {
draw();
}
};
@Override
public void onCreate(SurfaceHolder surfaceHolder) {
super.onCreate(surfaceHolder);
paint.setColor(0xffffffff);
paint.setAntiAlias(true);
paint.setStrokeWidth(2);
paint.setStrokeCap(Paint.Cap.ROUND);
paint.setStyle(Paint.Style.STROKE);
setTouchEventsEnabled(true);
}
@Override
public void onDestroy() {
super.onDestroy();
mHandler.removeCallbacks(drawTarget);
}
@Override
public void onVisibilityChanged(boolean visible) {
isVisible = visible;
if (visible) {
draw();
} else {
mHandler.removeCallbacks(drawTarget);
}
}
@Override
public void onOffsetsChanged(float xOffset, float yOffset, float xStep,
float yStep, int xPixels, int yPixels) {
draw();
}
@Override
public void onTouchEvent(MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_MOVE) {
xTouch = event.getX();
yTouch = event.getY();
} else {
xTouch = -1;
yTouch = -1;
}
super.onTouchEvent(event);
}
private void logic(){
}
private void draw() {
final SurfaceHolder holder = getSurfaceHolder();
Canvas c = null;
try {
c = holder.lockCanvas();
if (c != null) {
c.save();
c.drawColor(0xff000000);
drawTouchPoint(c);
c.drawCircle(xBall, yBall, 80, paint);
c.restore();
}
} finally {
if (c != null)
holder.unlockCanvasAndPost(c);
}
mHandler.removeCallbacks(drawTarget);
if (isVisible) {
xBall += 15;
yBall += 20;
if (xBall > 320)
xBall = 15;
if (yBall > 400)
yBall= 20;
mHandler.postDelayed(drawTarget, 100);
}
}
private void drawTouchPoint(Canvas c) {
if (xTouch >= 0 && yTouch >= 0) {
c.drawCircle(xTouch, yTouch, 40, paint);
}
}
}
}2.res文件(可以自己导入icon,还有xml文件夹下的ballwallpaper.xml)
<?xml version="1.0" encoding="utf-8"?>
<wallpaper xmlns:android="http://schemas.android.com/apk/res/android"/>3.配置文件(修改AndroidManifest.xml)
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.tobe"
android:versionCode="1"
android:versionName="1.0">
<application
android:icon="@drawable/ic_ball"
android:label="@string/app_name">
<service android:label="@string/app_name"
android:name=".BallWallpaper"
android:permission="android.permission.BIND_WALLPAPER">
<intent-filter>
<action android:name="android.service.wallpaper.WallpaperService" />
</intent-filter>
<meta-data android:name="android.service.wallpaper"
android:resource="@xml/ballwallpaper" />
</service>
</application>
</manifest> 4.Done

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