12-属性动画源码分析

属性动画的基本介绍

ObjectAnimator alphaAnim = ObjectAnimator.ofFloat(v, "alpha", 1.0f, 0.3f, 1.0f);
alphaAnim.setInterpolator(new LinearInterpolator());
alphaAnim.setDuration(1000);
alphaAnim.start();

属性动画主要使用 ObjectAnimator 和 ValueAnimator 两个类,其中ObjectAnimator 是 ValueAnimator 的子类,ObjectAnimator 对 ValueAnimator 做了一层封装,实现了对属性值的自动改变,api调用更加简略

一、ObjectAnimator 创建

我们一般使用 ObjectAnimator 的静态方法去创建 ObjectAnimator 对象。例如上面的ObjectAnimator.ofFloat(v, "alpha", 1.0f, 0.3f, 1.0f),我们来看下它里面是如何创建的

public static ObjectAnimator ofFloat(Object target, String propertyName, float... values) {
    ObjectAnimator anim = new ObjectAnimator(target, propertyName);
    anim.setFloatValues(values);
    return anim;
}

1.调用了 ObjectAnimator 的私有构造方法

private ObjectAnimator(Object target, String propertyName) {
    //设置目标对象
    setTarget(target);
    //设置属性名
    setPropertyName(propertyName);
}

首先设置目标对象

public void setTarget(@Nullable Object target) {
    final Object oldTarget = getTarget();
    if (oldTarget != target) {
        //如果目标对象改变,比如从默认的null变为非null
        if (isStarted()) {
            //如果之前动画已经开始了,先取消掉
            cancel();
        }
        mTarget = target == null ? null : new WeakReference<Object>(target);
        // 新目标应在starting之前引起重新初始化
        mInitialized = false;
    }
}

然后设置属性名

public void setPropertyName(@NonNull String propertyName) {
    // mValues could be null if this is being constructed piecemeal. Just record the
    // propertyName to be used later when setValues() is called if so.
    //此时此处为null,必定不会走下面的方法块
    if (mValues != null) {
       ...
    }
    mPropertyName = propertyName;
    //新的property应该在启动之前引起重新初始化
    mInitialized = false;
}

2.然后调用了setFloatValues方法初始化

@Override
public void setFloatValues(float... values) {
    if (mValues == null || mValues.length == 0) {
        //mValue没有赋值过,所以进入if方法块
        if (mProperty != null) {
            setValues(PropertyValuesHolder.ofFloat(mProperty, values));
        } else {
            //由于只设置了mPropertyName,所以走此处else的方法块
            setValues(PropertyValuesHolder.ofFloat(mPropertyName, values));
        }
    } else {
        super.setFloatValues(values);
    }
}

由于此时mValues没有赋值过,所以会先执行PropertyValuesHolder.ofFloat(mPropertyName, values)方法进行创建PropertyValuesHolder

public static PropertyValuesHolder ofFloat(String propertyName, float... values) {
    return new FloatPropertyValuesHolder(propertyName, values);
}

调用了 FloatPropertyValuesHolder 的构造方法创建 PropertyValuesHolder 对象,

public FloatPropertyValuesHolder(String propertyName, float... values) {
    super(propertyName);
    setFloatValues(values);
}

先是使用了父类 PropertyValuesHolder 的构造方法初始化 propertyName

private PropertyValuesHolder(String propertyName) {
    mPropertyName = propertyName;
}

然后是 FloatPropertyValuesHolder 的 setFloatValues 方法

public void setFloatValues(float... values) {
    super.setFloatValues(values);
    //FloatPropertyValuesHolder 自己的对象赋值。
    mFloatKeyframes = (Keyframes.FloatKeyframes) mKeyframes;
}

先是调用了父类 PropertyValuesHolder 的 setFloatValues 方法

public void setFloatValues(float... values) {
    //mValueType提供值的类型。此信息既可用于推导settergetter函数,也可用于推导TypeEvaluator的类型。
    mValueType = float.class;
    //定义此动画的一组关键帧(时间值对)。
    mKeyframes = KeyframeSet.ofFloat(values);
}

先是赋值了mValueType,用于定义值得类型。有调用了 KeyframeSet.ofFloat 方法,生成动画的关键帧,我们再看下 KeyframeSet.ofFloat 方法

public static KeyframeSet ofFloat(float... values) {
    boolean badValue = false;
    //记录values的个数,
    int numKeyframes = values.length;
    //创建关键帧数组,至少有两个值
    FloatKeyframe keyframes[] = new FloatKeyframe[Math.max(numKeyframes,2)];
    if (numKeyframes == 1) {
        //如果用户只给了一个值,第0个关键帧键值对为<0,0>,意思是fraction为0时值为0
        keyframes[0] = (FloatKeyframe) Keyframe.ofFloat(0f);
        //第1个关键帧赋值为<1,values[0]>,意思是fraction为1时,值为values[0]
        keyframes[1] = (FloatKeyframe) Keyframe.ofFloat(1f, values[0]);
        if (Float.isNaN(values[0])) {
            badValue = true;
        }
    } else {
        //超过一个关键帧,先设置第0个关键帧为<0,values[0]>
        keyframes[0] = (FloatKeyframe) Keyframe.ofFloat(0f, values[0]);
        //然后依次设置第i个关键帧为<(i/(numKeyframes - 1)),values[i])>
        for (int i = 1; i < numKeyframes; ++i) {
            keyframes[i] =
                (FloatKeyframe) Keyframe.ofFloat((float) i / (numKeyframes - 1), values[i]);
            if (Float.isNaN(values[i])) {
                badValue = true;
            }
        }
    }
    if (badValue) {
        Log.w("Animator", "Bad value (NaN) in float animator");
    }
    return new FloatKeyframeSet(keyframes);
}

这里使用穿的values数组,生成关键帧数组,然后使用这些关键帧数据生成 FloatKeyframeSet 对象。

关键帧数组的生成规则是

如果只有一个值,则有两个关键帧,第0个关键帧键值对为<0,0>,意思是fraction为0时值为0

超过一个关键帧,先设置第0个关键帧为<0,values[0]>,然后依次设置第i个关键帧为<(i/(numKeyframes - 1)),values[i])>

到这里我们往后翻,回到 setFloatValues(float… values) 方法,为了防止忘了,我们再看一遍

@Override
public void setFloatValues(float... values) {
   ...
       setValues(PropertyValuesHolder.ofFloat(mPropertyName, values));
   ...
}

上面我们已经看了 PropertyValuesHolder.ofFloat 如何创建 FloatPropertyValuesHolder 对象,我们再继续看

setValues方法。

 public void setValues(PropertyValuesHolder... values) {
     int numValues = values.length;
     //对mValues进行赋值
     mValues = values;
     //创建numValues个对象的map
     mValuesMap = new HashMap<String, PropertyValuesHolder>(numValues);
     for (int i = 0; i < numValues; ++i) {
         PropertyValuesHolder valuesHolder = values[i];
         //根据PropertyName,将valuesHolder存储起了,便于查找
         mValuesMap.put(valuesHolder.getPropertyName(), valuesHolder);
     }
     // New property/values/target should cause re-initialization prior to starting
     mInitialized = false;
 }

setValues方法是 ObjectAnimator 父类 ValueAnimator 类 的方法,此处根据PropertyName,将valuesHolder存储起了,便于后面查找

看到这里好像只是一堆四处调用进行赋值对象初始化,没啥亮点,唯一复杂点的就是关键帧的生成。既然这样我们就看下动画的开发方法,start()方法

二、ObjectAnimator 的start 方法

@Override
public void start() {
    ...
    super.start();
}

此处除了一些我们不需要关注的代码外就是对父类 ValueAnimator#start 方法的调用了,我们进去看一下

public void start() {
    start(false);
}

调用了一个同名方法 start(boolean playBackwards) ,其中参数标志是否是向后播放,也就是是否是反着做动画,这里传的是false,在调用动画的reverse方法时,此处会传true,我们看下里面是怎样的

private void start(boolean playBackwards) {
    //检查是有Looper,没有的话抛出异常
    if (Looper.myLooper() == null) {
        throw new AndroidRuntimeException("Animators may only be run on Looper threads");
    }
    mReversing = playBackwards;
    mSelfPulse = !mSuppressSelfPulseRequested;
    if (playBackwards && mSeekFraction != -1 && mSeekFraction != 0) {
        ...
    }
    mStarted = true;
    mPaused = false;
    mRunning = false;
    mAnimationEndRequested = false;
    // 在调用start()时重置mLastFrameTime,以便如果动画正在运行,则调用start())会将动画置于开始了但尚未到达的第一帧阶段。
    mLastFrameTime = -1;
    mFirstFrameTime = -1;
    mStartTime = -1;
    //关键点1
    addAnimationCallback(0);

    if (mStartDelay == 0 || mSeekFraction >= 0 || mReversing) {
        // 如果没有开始延迟,请初始化动画并立即通知开始侦听器,以与先前的行为保持一致。否则,将其推迟到开始延迟后的第一帧。
        //关键点2
        startAnimation();
        if (mSeekFraction == -1) {
            // 无seek,从播放时间0开始。请注意,我们不使用分数0的原因是,对于持续时间为0的动画,我们希望与N前行为保持一致:立即跳至最终值。
            setCurrentPlayTime(0);
        } else {
            setCurrentFraction(mSeekFraction);
        }
    }
}

这里有两个关键点,我们先来看第一个addAnimationCallback(0)方法

addAnimationCallback方法

private void addAnimationCallback(long delay) {
    if (!mSelfPulse) {
        return;
    }
    getAnimationHandler().addAnimationFrameCallback(this, delay);
}

这里通过调用getAnimationHandler()方法获取对象,然后又调用了addAnimationFrameCallback方法,我们先看下getAnimationHandler()方法获取到了啥。

public AnimationHandler getAnimationHandler() {
    return AnimationHandler.getInstance();
}

继续看AnimationHandler.getInstance()

public final static ThreadLocal<AnimationHandler> sAnimatorHandler = new ThreadLocal<>();
public static AnimationHandler getInstance() {
    if (sAnimatorHandler.get() == null) {
        sAnimatorHandler.set(new AnimationHandler());
    }
    return sAnimatorHandler.get();
}

此处使用了 ThreadLocal 线程本地变量,使得对象线程单例,很明显是使用了new AnimationHandler()语句初始化了对象,我们进入AnimationHandler类里看下addAnimationFrameCallback方法

public void addAnimationFrameCallback(final AnimationFrameCallback callback, long delay) {
    if (mAnimationCallbacks.size() == 0) {
        //第一次调用必定走这里
        getProvider().postFrameCallback(mFrameCallback);
    }
    if (!mAnimationCallbacks.contains(callback)) {
        mAnimationCallbacks.add(callback);
    }

    if (delay > 0) {
        mDelayedCallbackStartTime.put(callback, (SystemClock.uptimeMillis() + delay));
    }
}

我们又要看下 getProvider() 方法获取了什么对象

private AnimationFrameCallbackProvider getProvider() {
    if (mProvider == null) {
        mProvider = new MyFrameCallbackProvider();
    }
    return mProvider;
}

很明显是MyFrameCallbackProvider类的实例,我们再进去看下他的postFrameCallback方法

final Choreographer mChoreographer = Choreographer.getInstance();
@Override
public void postFrameCallback(Choreographer.FrameCallback callback) {
    mChoreographer.postFrameCallback(callback);
}

又交给了mChoreographer,再看下Choreographer的postFrameCallback方法

public void postFrameCallback(FrameCallback callback) {
    postFrameCallbackDelayed(callback, 0);
}

不说了,继续看

public void postFrameCallbackDelayed(FrameCallback callback, long delayMillis) {
    if (callback == null) {
        throw new IllegalArgumentException("callback must not be null");
    }
    //注意这个类型CALLBACK_ANIMATION和FRAME_CALLBACK_TOKEN
    postCallbackDelayedInternal(CALLBACK_ANIMATION,
                                callback, FRAME_CALLBACK_TOKEN, delayMillis);
}
private void postCallbackDelayedInternal(int callbackType,
            Object action, Object token, long delayMillis) {
    synchronized (mLock) {
        final long now = SystemClock.uptimeMillis();
        final long dueTime = now + delayMillis;
        //这里的action就是之前我们传入的action,这里将其添加到了queues里
        //注意这里按照callbackType进行了分组,当前的类型是CALLBACK_ANIMATION
        mCallbackQueues[callbackType].addCallbackLocked(dueTime, action, token);

        if (dueTime <= now) {
            //我们的delay一直为0,走这里
            scheduleFrameLocked(now);
        } else {
            Message msg = mHandler.obtainMessage(MSG_DO_SCHEDULE_CALLBACK, action);
            msg.arg1 = callbackType;
            msg.setAsynchronous(true);
            mHandler.sendMessageAtTime(msg, dueTime);
        }
    }
}

先看一下mCallbackQueues[callbackType].addCallbackLocked(dueTime, action, token)语句

public void addCallbackLocked(long dueTime, Object action, Object token) {
    CallbackRecord callback = obtainCallbackLocked(dueTime, action, token);
    CallbackRecord entry = mHead;
    if (entry == null) {
        mHead = callback;
        return;
    }
    if (dueTime < entry.dueTime) {
        callback.next = entry;
        mHead = callback;
        return;
    }
    while (entry.next != null) {
        if (dueTime < entry.next.dueTime) {
            callback.next = entry.next;
            break;
        }
        entry = entry.next;
    }
    entry.next = callback;
}

这里通过obtainCallbackLocked方法获取了一个对象,然后将对象按照dueTime顺序插入到了一个链表里

再看下obtainCallbackLocked方法

private CallbackRecord obtainCallbackLocked(long dueTime, Object action, Object token) {
    CallbackRecord callback = mCallbackPool;
    if (callback == null) {
        callback = new CallbackRecord();
    } else {
        mCallbackPool = callback.next;
        callback.next = null;
    }
    callback.dueTime = dueTime;
    callback.action = action;
    //注意此处token为FRAME_CALLBACK_TOKEN,后面会用到
    callback.token = token;
    return callback;
}

很明显此处获取了一个CallbackRecord 对象,然后把之前传过来的信息记录了下来,注意这个action是之前我们穿过来的callback。

我们再回到postCallbackDelayedInternal方法

private void postCallbackDelayedInternal(int callbackType,
            Object action, Object token, long delayMillis) {
    synchronized (mLock) {
        final long now = SystemClock.uptimeMillis();
        final long dueTime = now + delayMillis;
        ...
        if (dueTime <= now) {
            //我们的delay一直为0,走这里
            scheduleFrameLocked(now);
        } else {
           ...
        }
    }
}

由于我们的delay一直为0,走scheduleFrameLocked方法

private void scheduleFrameLocked(long now) {
    if (!mFrameScheduled) {
        //一开始肯定可以走进if语句块
        mFrameScheduled = true;
        if (USE_VSYNC) {
            if (isRunningOnLooperThreadLocked()) {
                scheduleVsyncLocked();
            } else {
                Message msg = mHandler.obtainMessage(MSG_DO_SCHEDULE_VSYNC);
                msg.setAsynchronous(true);
                mHandler.sendMessageAtFrontOfQueue(msg);
            }
        } else {
            final long nextFrameTime = Math.max(
                mLastFrameTimeNanos / TimeUtils.NANOS_PER_MS + sFrameDelay, now);
            if (DEBUG_FRAMES) {
                Log.d(TAG, "Scheduling next frame in " + (nextFrameTime - now) + " ms.");
            }
            Message msg = mHandler.obtainMessage(MSG_DO_FRAME);
            msg.setAsynchronous(true);
            mHandler.sendMessageAtTime(msg, nextFrameTime);
        }
    }
}

一开始肯定可以走进if语句块,而下面代码则要么直接调用 scheduleVsyncLocked() 方法,要么通过handler走 scheduleVsyncLocked() 方法,所以我们还是要看 scheduleVsyncLocked() 方法

private void scheduleVsyncLocked() {
    mDisplayEventReceiver.scheduleVsync();
}

这里调用了一个鬼mDisplayEventReceiver的scheduleVsync方法,而mDisplayEventReceiver是类 FrameDisplayEventReceiver 的实例,而scheduleVsync方法是类 FrameDisplayEventReceiver 的父类 DisplayEventReceiver 里的方法

public void scheduleVsync() {
    if (mReceiverPtr == 0) {
        Log.w(TAG, "Attempted to schedule a vertical sync pulse but the display event "
              + "receiver has already been disposed.");
    } else {
        nativeScheduleVsync(mReceiverPtr);
    }
}

指向了native方法,我们只能看下mReceiverPtr是啥了。

private long mReceiverPtr;

public DisplayEventReceiver(Looper looper, int vsyncSource) {
    ...
    mReceiverPtr = nativeInit(new WeakReference<DisplayEventReceiver>(this), mMessageQueue,vsyncSource);
	...
}

调用了native的init方法,传入了一个DisplayEventReceiver的软引用,传入了自己,那么理论上这个类应该有来自native的回调,通过看注释我们知道有下面两个方法被navive对象调用

 // Called from native code.
    @SuppressWarnings("unused")
private void dispatchVsync(long timestampNanos, int builtInDisplayId, int frame) {
    onVsync(timestampNanos, builtInDisplayId, frame);
}

// Called from native code.
@SuppressWarnings("unused")
private void dispatchHotplug(long timestampNanos, int builtInDisplayId, boolean connected) {
    onHotplug(timestampNanos, builtInDisplayId, connected);
}

而根据之前我们调用的方法名判断,应该是回掉dispatchVsync方法,这个方法里调用了onVsync方法,而刚好FrameDisplayEventReceiver类重写了这个方法,我们回到FrameDisplayEventReceiver类看下它的onVsync方法

public void onVsync(long timestampNanos, int builtInDisplayId, int frame) {
    ...
    mTimestampNanos = timestampNanos;
    mFrame = frame;
    Message msg = Message.obtain(mHandler, this);
    msg.setAsynchronous(true);
    mHandler.sendMessageAtTime(msg, timestampNanos / TimeUtils.NANOS_PER_MS);
}

这里通过Handler将自己作为一个Runnable对象加入到了队列中。我们再看下他的run方法

public void run() {
    mHavePendingVsync = false;
    doFrame(mTimestampNanos, mFrame);
}

调用了Choreographer的doFrame方法

void doFrame(long frameTimeNanos, int frame) {
    ...
    try {
        Trace.traceBegin(Trace.TRACE_TAG_VIEW, "Choreographer#doFrame");
        AnimationUtils.lockAnimationClock(frameTimeNanos / TimeUtils.NANOS_PER_MS);

        mFrameInfo.markInputHandlingStart();
        doCallbacks(Choreographer.CALLBACK_INPUT, frameTimeNanos);

        mFrameInfo.markAnimationsStart();
        //注意这里
        doCallbacks(Choreographer.CALLBACK_ANIMATION, frameTimeNanos);

        mFrameInfo.markPerformTraversalsStart();
        doCallbacks(Choreographer.CALLBACK_TRAVERSAL, frameTimeNanos);

        doCallbacks(Choreographer.CALLBACK_COMMIT, frameTimeNanos);
    } finally {
        AnimationUtils.unlockAnimationClock();
        Trace.traceEnd(Trace.TRACE_TAG_VIEW);
    }
   ...
}

我们注意到这里有个 CALLBACK_ANIMATION 类型,而之前我们在Choreographer的 postFrameCallbackDelayed 方法传入过

public void postFrameCallbackDelayed(FrameCallback callback, long delayMillis) {
    postCallbackDelayedInternal(CALLBACK_ANIMATION,
                                callback, FRAME_CALLBACK_TOKEN, delayMillis);
}

所以我么看下doCallbacks方法

void doCallbacks(int callbackType, long frameTimeNanos) {
    CallbackRecord callbacks;
    synchronized (mLock) {
        final long now = System.nanoTime();
        callbacks = mCallbackQueues[callbackType].extractDueCallbacksLocked(
            now / TimeUtils.NANOS_PER_MS);
        if (callbacks == null) {
            return;
        }
        mCallbacksRunning = true;
        if (callbackType == Choreographer.CALLBACK_COMMIT) {
            ...
        }
    }
    try {
        for (CallbackRecord c = callbacks; c != null; c = c.next) {
            ...
            //重点在这里
            c.run(frameTimeNanos);
        }
    } finally {
        synchronized (mLock) {
            mCallbacksRunning = false;
            do {
                final CallbackRecord next = callbacks.next;
                recycleCallbackLocked(callbacks);
                callbacks = next;
            } while (callbacks != null);
        }
        
    }
}

这里主要是调用了CallbackRecord的run方法,我们进去看一下

public void run(long frameTimeNanos) {
    if (token == FRAME_CALLBACK_TOKEN) {
        //走这里,我们之前赋值token为FRAME_CALLBACK_TOKEN
        ((FrameCallback)action).doFrame(frameTimeNanos);
    } else {
        ((Runnable)action).run();
    }
}

由于我们之前传入的token为FRAME_CALLBACK_TOKEN所以会走(FrameCallback)action的doFrame方法,大家应该还记得我们的action就是我们AnimationHandler的之前传入的mFrameCallback对象吧,我们再会看一下,这个调用在AnimationHandler#addAnimationFrameCallback 方法里

public void addAnimationFrameCallback(final AnimationFrameCallback callback, long delay) {
    if (mAnimationCallbacks.size() == 0) {
        getProvider().postFrameCallback(mFrameCallback);
    }
    if (!mAnimationCallbacks.contains(callback)) {
        mAnimationCallbacks.add(callback);
    }
    ...
}

我们去研究下mFrameCallback对象的doFrame方法

private final Choreographer.FrameCallback mFrameCallback = new Choreographer.FrameCallback() {
    @Override
    public void doFrame(long frameTimeNanos) {
        doAnimationFrame(getProvider().getFrameTime());
        if (mAnimationCallbacks.size() > 0) {
            getProvider().postFrameCallback(this);
        }
    }
};

先是调用doAnimationFrame方法更新动画,然后再次调用postFrameCallback方法,这样就形成了动画的连续,每一帧都会调用一次doAnimationFrame方法更新动画,我们看下doAnimationFrame方法

private void doAnimationFrame(long frameTime) {
    long currentTime = SystemClock.uptimeMillis();
    final int size = mAnimationCallbacks.size();
    for (int i = 0; i < size; i++) {
        //之前在addAnimationFrameCallback方法里添加的
        final AnimationFrameCallback callback = mAnimationCallbacks.get(i);
        if (callback == null) {
            continue;
        }
        if (isCallbackDue(callback, currentTime)) {
            //这里调用doAnimationFrame方法
            callback.doAnimationFrame(frameTime);
            if (mCommitCallbacks.contains(callback)) {
                getProvider().postCommitCallback(new Runnable() {
                    @Override
                    public void run() {
                        commitAnimationFrame(callback, getProvider().getFrameTime());
                    }
                });
            }
        }
    }
    //清空callback
    cleanUpList();
}

我们之前在addAnimationFrameCallback方法里添加的AnimationFrameCallback对象(其实就是ObjectAnimator的实例),在这里调用了它的doAnimationFrame方法,由于这个AnimationFrameCallback对象是ObjectAnimator的实例,而AnimationFrameCallback的父类ValueAnimator实现了doAnimationFrame方法

public final boolean doAnimationFrame(long frameTime) {
    if (mStartTime < 0) {
        // 第一帧。如果存在启动延迟,则在此帧之后将开始启动延迟倒计时。
        mStartTime = mReversing ? frameTime : frameTime + (long) (mStartDelay * sDurationScale);
    }

    // 处理 pause/resume
    if (mPaused) {
        //如果暂停状态,移除callback
        mPauseTime = frameTime;
        removeAnimationCallback();
        return false;
    } else if (mResumed) {
        mResumed = false;
        if (mPauseTime > 0) {
            //动画暂停持续时间的偏移量
            mStartTime += (frameTime - mPauseTime);
        }
    }

    if (!mRunning) {
       ...
    }
    mLastFrameTime = frameTime;
    final long currentTime = Math.max(frameTime, mStartTime);
    //关键点在animateBasedOnTime这里
    boolean finished = animateBasedOnTime(currentTime);

    if (finished) {
        //如果结束了,关闭动画
        endAnimation();
    }
    return finished;
}

我们看下需要注意的animateBasedOnTime方法

boolean animateBasedOnTime(long currentTime) {
    boolean done = false;
    if (mRunning) {
        final long scaledDuration = getScaledDuration();
        final float fraction = scaledDuration > 0 ?
            (float)(currentTime - mStartTime) / scaledDuration : 1f;
        final float lastFraction = mOverallFraction;
        final boolean newIteration = (int) fraction > (int) lastFraction;
        final boolean lastIterationFinished = (fraction >= mRepeatCount + 1) &&
            (mRepeatCount != INFINITE);
        if (scaledDuration == 0) {
            // 0 duration animator, ignore the repeat count and skip to the end
            done = true;
        } else if (newIteration && !lastIterationFinished) {
            // Time to repeat
            if (mListeners != null) {
                int numListeners = mListeners.size();
                for (int i = 0; i < numListeners; ++i) {
                    mListeners.get(i).onAnimationRepeat(this);
                }
            }
        } else if (lastIterationFinished) {
            done = true;
        }
        //计算Fraction
        mOverallFraction = clampFraction(fraction);
        float currentIterationFraction = getCurrentIterationFraction(
            mOverallFraction, mReversing);
        //这里更新每一帧的动画值
        animateValue(currentIterationFraction);
    }
    return done;
}

animateValue 方法更新每一帧的动画值,这里要注意ObjectAnimator覆写了这个方法,所以我们要看ObjectAnimator类的animateValue方法

@Override
void animateValue(float fraction) {
    final Object target = getTarget();
    if (mTarget != null && target == null) {
        ...
    }
    //此处会调用AnimatorUpdateListener的onAnimationUpdate方法
    super.animateValue(fraction);
    int numValues = mValues.length;
    for (int i = 0; i < numValues; ++i) {
        //注意这里
        mValues[i].setAnimatedValue(target);
    }
}

这里调用了mValues数组每个对象的setAnimatedValue方法,而mValues数组的对象为FloatPropertyValuesHolder的实例,我们看下FloatPropertyValuesHolder的setAnimatedValue方法

void setAnimatedValue(Object target) {
    if (mFloatProperty != null) {
        mFloatProperty.setValue(target, mFloatAnimatedValue);
        return;
    }
    if (mProperty != null) {
        mProperty.set(target, mFloatAnimatedValue);
        return;
    }
    if (mJniSetter != 0) {
        nCallFloatMethod(target, mJniSetter, mFloatAnimatedValue);
        return;
    }
    if (mSetter != null) {
        try {
            mTmpValueArray[0] = mFloatAnimatedValue;
            mSetter.invoke(target, mTmpValueArray);
        } catch (InvocationTargetException e) {
            Log.e("PropertyValuesHolder", e.toString());
        } catch (IllegalAccessException e) {
            Log.e("PropertyValuesHolder", e.toString;
        }
    }
}

这里有多个分支,我们无法判断他是走了哪里,但看走后一个分支可以知道他是通过反射调用了方法修改值。

我们再回到 ValueAnimator#start 方法,

private void start(boolean playBackwards) {
    ...
    // 在调用start()时重置mLastFrameTime,以便如果动画正在运行,则调用start())会将动画置于开始了但尚未到达的第一帧阶段。
    mLastFrameTime = -1;
    mFirstFrameTime = -1;
    mStartTime = -1;
    //关键点1
    addAnimationCallback(0);
    if (mStartDelay == 0 || mSeekFraction >= 0 || mReversing) {
        // 如果没有开始延迟,请初始化动画并立即通知开始侦听器,以与先前的行为保持一致。否则,将其推迟到开始延迟后的第一帧。
        //关键点2
        startAnimation();
        if (mSeekFraction == -1) {
            // 关键点3
            setCurrentPlayTime(0);
        } else {
            setCurrentFraction(mSeekFraction);
        }
    }
}

它里面有3个关键的地方,接下来我们来看关键点2 ValueAnimator#startAnimation 方法

startAnimation

private void startAnimation() {
    ...
    mAnimationEndRequested = false;
    //初始化动画
    initAnimation();
    mRunning = true;
    if (mSeekFraction >= 0) {
        mOverallFraction = mSeekFraction;
    } else {
        mOverallFraction = 0f;
    }
    if (mListeners != null) {
        //通知观察者动画开始
        notifyStartListeners();
    }
}

除了 initAnimation() 方法,别的没有什么东西,我们去看下它

void initAnimation() {
    if (!mInitialized) {
        int numValues = mValues.length;
        for (int i = 0; i < numValues; ++i) {
            mValues[i].init();
        }
        mInitialized = true;
    }
}

好像只有mValues[i].init() 方法有点价值,我们知道 mValues 是 FloatPropertyValuesHolder 类型的数组,而init方法是它的父类 PropertyValuesHolder 的方法,我们来看下

void init() {
    if (mEvaluator == null) {
        // We already handle int and float automatically, but not their Object
        // equivalents
        mEvaluator = (mValueType == Integer.class) ? sIntEvaluator :
        (mValueType == Float.class) ? sFloatEvaluator :
        null;
    }
    if (mEvaluator != null) {
        // KeyframeSet knows how to evaluate the common types - only give it a custom
        // evaluator if one has been set on this class
        mKeyframes.setEvaluator(mEvaluator);
    }
}

好像看下来也没啥东西,我们再回头看下,其实我们一直看的都是 ValueAnimator的方法,但我们实际使用的是它的子类 ObjectAnimator ,而 ObjectAnimator 覆写了 initAnimation 方法

我们再去看一下

void initAnimation() {
    if (!mInitialized) {
        final Object target = getTarget();
        if (target != null) {
            final int numValues = mValues.length;
            for (int i = 0; i < numValues; ++i) {
                //初始化setter和getter
                mValues[i].setupSetterAndGetter(target);
            }
        }
        super.initAnimation();
    }
}

在这里我们似乎看到了setAnimatedValue 方法里的 的各个 setter 的赋值了,我们进去看下

void setupSetterAndGetter(Object target) {
    if (mProperty != null) {
       ...
    }
    // We can't just say 'else' here because the catch statement sets mProperty to null.
    if (mProperty == null) {
        Class targetClass = target.getClass();
        if (mSetter == null) {
            //初始化setter
            setupSetter(targetClass);
        }
        List<Keyframe> keyframes = mKeyframes.getKeyframes();
        int keyframeCount = keyframes == null ? 0 : keyframes.size();
        for (int i = 0; i < keyframeCount; i++) {
            Keyframe kf = keyframes.get(i);
            if (!kf.hasValue() || kf.valueWasSetOnStart()) {
                if (mGetter == null) {
                    //初始化getter
                    setupGetter(targetClass);
                    if (mGetter == null) {
                        // Already logged the error - just return to avoid NPE
                        return;
                    }
                }
                ...
            }
        }
    }
}

我们再看 setupSetter 方法

void setupSetter(Class targetClass) {
    //mConverter应该为null,在ofFloat时不会赋值,这里应该是mValueType=Float.class
    Class<?> propertyType = mConverter == null ? mValueType : mConverter.getTargetType();
    mSetter = setupSetterOrGetter(targetClass, sSetterPropertyMap, "set", propertyType);
}

就在看setupSetterOrGetter 方法吧

private Method setupSetterOrGetter(Class targetClass,
                                   HashMap<Class, HashMap<String, Method>> propertyMapMap,
                                   String prefix, Class valueType) {
    Method setterOrGetter = null;
    synchronized(propertyMapMap) {
       //获取targetClass对应的map
        HashMap<String, Method> propertyMap = propertyMapMap.get(targetClass);
        boolean wasInMap = false;
        if (propertyMap != null) {
            wasInMap = propertyMap.containsKey(mPropertyName);
            if (wasInMap) {
                setterOrGetter = propertyMap.get(mPropertyName);
            }
        }
        
        if (!wasInMap) {
            //第一次肯定找不到,进入方法块
            //获取mPropertyName对应的setter或getter方法
            setterOrGetter = getPropertyFunction(targetClass, prefix, valueType);
            if (propertyMap == null) {
                //创建targetClass对应的map,并缓存
                propertyMap = new HashMap<String, Method>();
                propertyMapMap.put(targetClass, propertyMap);
            }
            //混存setter或getter方法
            propertyMap.put(mPropertyName, setterOrGetter);
        }
    }
    return setterOrGetter;
}

看来 getPropertyFunction才是真正 获取mPropertyName对应的setter或getter方法的方法

private Method getPropertyFunction(Class targetClass, String prefix, Class valueType) {
    // TODO: faster implementation...
    Method returnVal = null;
    //根据prefix组装getter或setter方法名
    String methodName = getMethodName(prefix, mPropertyName);
    Class args[] = null;
    //此时的valueType应该为float.class
    if (valueType == null) {
        ...
    } else {
        args = new Class[1];
        Class typeVariants[];
        if (valueType.equals(Float.class)) {
            ...
        } else {
            typeVariants = new Class[1];
            typeVariants[0] = valueType;
        }
        for (Class typeVariant : typeVariants) {
            args[0] = typeVariant;
            try {
                //反射获取getter或setter方法
                returnVal = targetClass.getMethod(methodName, args);
                if (mConverter == null) {
                    // change the value type to suit
                    mValueType = typeVariant;
                }
                return returnVal;
            } catch (NoSuchMethodException e) {
                // Swallow the error and keep trying other variants
            }
        }
        // If we got here, then no appropriate function was found
    }

    if (returnVal == null) {
        ...
    }

    return returnVal;
}

通过上面一系列调用我们可以看到,我们初始化了mSetter,是属性名的setter方法Method的引用,这里就跟setAnimatedValue 对应起来了,setAnimatedValue 方法可以用反射修改target的值

setCurrentFraction()方法

最后我们来看setCurrentPlayTime(0)方法

public void setCurrentPlayTime(long playTime) {
    float fraction = mDuration > 0 ? (float) playTime / mDuration : 1;
    setCurrentFraction(fraction);
}

走后其实还是走到了 setCurrentFraction 方法

public void setCurrentFraction(float fraction) {
    initAnimation();
    //修正fraction在0-mRepeatCount + 1之间,如果不是无线循环的话
    fraction = clampFraction(fraction);
    mStartTimeCommitted = true; 
    ...
    final float currentIterationFraction = getCurrentIterationFraction(fraction, mReversing);
    //更新属性值
    animateValue(currentIterationFraction);
}

setCurrentFraction 最后调用了animateValue方法,这里应该是设置属性值为初始值

最后贴一张别人画的流程图

// Swallow the error and keep trying other variants
        }
    }
    // If we got here, then no appropriate function was found
}

if (returnVal == null) {
    ...
}

return returnVal;

}


通过上面一系列调用我们可以看到,我们初始化了mSetter,是属性名的setter方法Method的引用,这里就跟setAnimatedValue 对应起来了,setAnimatedValue 方法可以用反射修改target的值

### setCurrentFraction()方法

最后我们来看setCurrentPlayTime(0)方法

~~~java
public void setCurrentPlayTime(long playTime) {
    float fraction = mDuration > 0 ? (float) playTime / mDuration : 1;
    setCurrentFraction(fraction);
}

走后其实还是走到了 setCurrentFraction 方法

public void setCurrentFraction(float fraction) {
    initAnimation();
    //修正fraction在0-mRepeatCount + 1之间,如果不是无线循环的话
    fraction = clampFraction(fraction);
    mStartTimeCommitted = true; 
    ...
    final float currentIterationFraction = getCurrentIterationFraction(fraction, mReversing);
    //更新属性值
    animateValue(currentIterationFraction);
}

setCurrentFraction 最后调用了animateValue方法,这里应该是设置属性值为初始值

最后贴一张别人画的流程图

请添加图片描述


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