Unity3D 用C#代码创建GameObject,并设置mesh和材质

平时我们都是在Unity的软件里新增Cube、Sphere等三维模型,但是很不灵活,形状也比较单一,下面我们用C#代码来实现:

把下面的C# script附着到主摄像头就行

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class mesh10 : MonoBehaviour {

    private GameObject simpleMesh;
    //法线  
    Mesh mesh;

    public bool sophisticated = false;      //圆滑曲面  
    public bool star = true;                //星形  
    public int line = 5;                    //边数  
    public float[] maxsize = { 0, 0, 5, 0, 0 };   //外角大小  
    public float[] minSize = { 0, 0, 1, 0, 0 };   //内角大小  
    public float high = 1;                  //高度  
    public float low = -1;                  //低度  

    private Vector3[] vs;                   //顶点坐标  
    private int[] ts;                       //顶点序列  
    private Vector2[] newUVs;               //UV贴图  
    private Vector3[] newNormals;
    // Use this for initialization
    void Star

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