上次总结一下AQS的一些相关知识,这次总结了一下FutureTask的东西,相对于AQS来说简单好多呀
之前提到过一个LockSupport的工具类,也了解一下这个工具类的用法,这里也巩固一下吧
/**
* Makes available the permit for the given thread, if it
* was not already available. If the thread was blocked on
* {@code park} then it will unblock. Otherwise, its next call
* to {@code park} is guaranteed not to block. This operation
* is not guaranteed to have any effect at all if the given
* thread has not been started.
*
* @param thread the thread to unpark, or {@code null}, in which case
* this operation has no effect
*/
//将指定线程唤醒,继续执行指定线程
public static void unpark(Thread thread) {
if (thread != null)
UNSAFE.unpark(thread);
}
/**
* Disables the current thread for thread scheduling purposes unless the
* permit is available.
*
* <p>If the permit is available then it is consumed and the call
* returns immediately; otherwise the current thread becomes disabled
* for thread scheduling purposes and lies dormant until one of three
* things happens:
*
* <ul>
*
* <li>Some other thread invokes {@link #unpark unpark} with the
* current thread as the target; or
*
* <li>Some other thread {@linkplain Thread#interrupt interrupts}
* the current thread; or
*
* <li>The call spuriously (that is, for no reason) returns.
* </ul>
*
* <p>This method does <em>not</em> report which of these caused the
* method to return. Callers should re-check the conditions which caused
* the thread to park in the first place. Callers may also determine,
* for example, the interrupt status of the thread upon return.
*/
//阻塞当前线程,等待调用unpark()唤醒当前线程
public static void park() {
UNSAFE.park(false, 0L);
}
// Hotspot implementation via intrinsics API
private static final sun.misc.Unsafe UNSAFE;就是阻塞线程以及唤醒指定线程,在FutureTask的源码中能用到
RunnableFuture<V>
FutureTask继承自这个接口,这个接口有继承了Runnable以及Future接口,所以FutureTask对象可以用new Thread().start()去启动,所以之前提到了创建线程的三种方式,采用Callable+FutureTask的形式创建,依旧还是依赖于Runnable创建线程
/**
* A {@link Future} that is {@link Runnable}. Successful execution of
* the {@code run} method causes completion of the {@code Future}
* and allows access to its results.
* @see FutureTask
* @see Executor
* @since 1.6
* @author Doug Lea
* @param <V> The result type returned by this Future's {@code get} method
*/
public interface RunnableFuture<V> extends Runnable, Future<V> {
/**
* Sets this Future to the result of its computation
* unless it has been cancelled.
*/
void run();
}源码解析
既然继承了Runnable接口就必然执行run()方法,我们先看下主要成员变量
/**
* The run state of this task, initially NEW. The run state
* transitions to a terminal state only in methods set,
* setException, and cancel. During completion, state may take on
* transient values of COMPLETING (while outcome is being set) or
* INTERRUPTING (only while interrupting the runner to satisfy a
* cancel(true)). Transitions from these intermediate to final
* states use cheaper ordered/lazy writes because values are unique
* and cannot be further modified.
*
* Possible state transitions:
* NEW -> COMPLETING -> NORMAL
* NEW -> COMPLETING -> EXCEPTIONAL
* NEW -> CANCELLED
* NEW -> INTERRUPTING -> INTERRUPTED
*/
//记录当前线程执行的状态,是否正常、结束、异常、中断
private volatile int state;
private static final int NEW = 0;
private static final int COMPLETING = 1;
private static final int NORMAL = 2;
private static final int EXCEPTIONAL = 3;
private static final int CANCELLED = 4;
private static final int INTERRUPTING = 5;
private static final int INTERRUPTED = 6;
/** The underlying callable; nulled out after running */
//Callable对象
private Callable<V> callable;
/** The result to return or exception to throw from get() */
//结果集
private Object outcome; // non-volatile, protected by state reads/writes
/** The thread running the callable; CASed during run() */
//当前执行的线程
private volatile Thread runner;
/** Treiber stack of waiting threads */
//等待线程节点
private volatile WaitNode waiters;
//单向链表
static final class WaitNode {
volatile Thread thread;//记录当前线程
volatile WaitNode next;//下一个节点
WaitNode() { thread = Thread.currentThread(); }
}看一下执行主体,这个方法主要是将Callable对象的那个业务逻辑执行完毕,只有执行完成之后采用将值返回,并且将当前线程通过LockSupport.unpark()进行唤醒。
public void run() {
if (state != NEW ||
!UNSAFE.compareAndSwapObject(this, runnerOffset,
null, Thread.currentThread()))
return;
try {
Callable<V> c = callable;
if (c != null && state == NEW) {
V result;
boolean ran;
try {
result = c.call();//调用Callable对象并执行call()方法中的变量
ran = true;
} catch (Throwable ex) {
result = null;
ran = false;
setException(ex);//发生异常则将结果设置成异常
}
if (ran)
set(result);//设置正常结果
}
} finally {
// runner must be non-null until state is settled to
// prevent concurrent calls to run()
runner = null;
// state must be re-read after nulling runner to prevent
// leaked interrupts
//如果是中断结束的,则调用线程中断方法
int s = state;
if (s >= INTERRUPTING)
handlePossibleCancellationInterrupt(s);
}
}
/**
* Removes and signals all waiting threads, invokes done(), and
* nulls out callable.
*/
//无论结果是否正常,都会执行,主要是为了唤醒线程,避免死锁
private void finishCompletion() {
// assert state > COMPLETING;
for (WaitNode q; (q = waiters) != null;) {
if (UNSAFE.compareAndSwapObject(this, waitersOffset, q, null)) {
for (;;) {
Thread t = q.thread;
if (t != null) {
q.thread = null;
//唤醒当前对象的线程
LockSupport.unpark(t);
}
WaitNode next = q.next;
if (next == null)
break;
q.next = null; // unlink to help gc
q = next;
}
break;
}
}
done();
callable = null; // to reduce footprint
}看一下Future的结果值的方法,每步方法在代码中都有讲解
/**
* @throws CancellationException {@inheritDoc}
*/
public V get() throws InterruptedException, ExecutionException {
int s = state;
//先判断当前线程的执行状态是否执行完毕,未执行完的则调用等待方法
if (s <= COMPLETING)
s = awaitDone(false, 0L);
return report(s);
}
/**
* Awaits completion or aborts on interrupt or timeout.
*
* @param timed true if use timed waits
* @param nanos time to wait, if timed
* @return state upon completion
*/
//方法就是用过LockSupport.park()进入线程等待方法,等待调用unpark然后在次判断是否执行完,执行完后将改方法结束,进入下一阶段
private int awaitDone(boolean timed, long nanos)
throws InterruptedException {
final long deadline = timed ? System.nanoTime() + nanos : 0L;
WaitNode q = null;
boolean queued = false;
for (;;) {
if (Thread.interrupted()) {
removeWaiter(q);
throw new InterruptedException();
}
int s = state;
if (s > COMPLETING) {
if (q != null)
q.thread = null;
return s;
}
else if (s == COMPLETING) // cannot time out yet
Thread.yield();
else if (q == null)
q = new WaitNode();
else if (!queued)
queued = UNSAFE.compareAndSwapObject(this, waitersOffset,
q.next = waiters, q);
else if (timed) {
nanos = deadline - System.nanoTime();
if (nanos <= 0L) {
removeWaiter(q);
return state;
}
LockSupport.parkNanos(this, nanos);
}
else
LockSupport.park(this);
}
}
/**
* Returns result or throws exception for completed task.
*
* @param s completed state value
*/
@SuppressWarnings("unchecked")
//在等待完之后,再次判断是否正常完成执行,正常的话将值返回,否则抛出异常
private V report(int s) throws ExecutionException {
Object x = outcome;
if (s == NORMAL)
return (V)x;
if (s >= CANCELLED)
throw new CancellationException();
throw new ExecutionException((Throwable)x);
}通过上面的讲解,应该对FutureTask为什么能有返回值以及基本运行机制应该有个初步的了解,可以自行的去多看几遍。
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