Unity视频播放组件VideoPlayer的简单使用步骤
前言
在之前的公司,项目里经常会有使用Unity开发播放视频的功能。Unity播放视频有好几种方式,如Videoplayer,movieTexture,AVPro等。我比较喜欢用VideoPlayer这个组件,使用非常方便,几乎能满足所有的开发需求,开发起来也十分方便。这篇博客简单介绍了一下VideoPlayer组件的基本使用步骤,下面是具体步骤:
步骤
1.建立一个空场景,在场景中创建如下组件,如图所示:
2.在Assets文件夹下建立StreamingAssets文件夹,将测试视频放在文件夹下,如下图所示:
3.创建PlayVideo.cs脚本,脚本代码如下所示:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Video;
using UnityEngine.UI;
namespace MoviePlay
{
public class PlayVideo : MonoBehaviour
{
#region 参数
//定义参数获取video组件和RawImage组件
VideoPlayer videoPlayer;
public RawImage rawImage;
public string[] movieUrl;
bool isPlay = false;
//声音播放组件
private AudioSource thisAudioSource;
//是否静音
bool isMute = false;
#endregion
// Use this for initialization
void Start()
{
BeginString();
}
// Update is called once per frame
void Update()
{
PlayMovie();
}
#region 私有方法
/// <summary>
/// 初始化数据
/// </summary>
void BeginString()
{
videoPlayer = GameObject.Find("moviePlayManager").GetComponent<VideoPlayer>();
thisAudioSource = GameObject.Find("moviePlayManager").GetComponent<AudioSource>();
movieUrl[0] = Application.streamingAssetsPath + "/Zero.mp4";
isPlay = false;
}
/// <summary>
/// 播放视频函数
/// </summary>
void PlayMovie()
{
//如果videoPlayer没有对应的视频texture,则返回
if (videoPlayer.texture == null)
{
return;
}
//把VideoPlay的视频渲染到UGUI的RawImage上
rawImage.texture = videoPlayer.texture;
if (isPlay)
{
if (videoPlayer.frame == (long)videoPlayer.frameCount)
{
Debug.Log("视频播放完毕动作!");
}
}
}
/// <summary>
/// 播放视频0逻辑
/// </summary>
public void ToPlayThis0()
{
videoPlayer.url = movieUrl[0];
StartCoroutine(ToPlay0());
}
/// <summary>
/// 播放视频0的协程
/// </summary>
/// <returns></returns>
IEnumerator ToPlay0()
{
yield return new WaitForSeconds(0.1f);
BeginPlay();
}
/// <summary>
/// 开始播放视频
/// </summary>
void BeginPlay()
{
if (!isPlay)
{
videoPlayer.Play();
isPlay = true;
}
}
/// <summary>
/// 停止播放视频
/// </summary>
public void StopPlay()
{
if (isPlay)
{
videoPlayer.Stop();
isPlay = false;
}
}
/// <summary>
/// 暂停播放视频逻辑
/// </summary>
public void PauseThis()
{
if (isPlay)
{
videoPlayer.Pause();
isPlay = false;
}
else
{
videoPlayer.Play();
isPlay = true;
}
}
/// <summary>
/// 增加音量逻辑
/// </summary>
public void AddVolume()
{
thisAudioSource.volume += 0.1f;
}
/// <summary>
/// 减小音量逻辑
/// </summary>
public void DecreaseVolume()
{
thisAudioSource.volume -= 0.1f;
}
/// <summary>
/// 静音功能
/// </summary>
public void MuteVolume()
{
if (!isMute)
{
thisAudioSource.mute = true;
isMute = true;
}
else
{
thisAudioSource.mute = false;
isMute = false;
}
}
#endregion
}
}
4.将此脚本挂载到moviePlayManager物体上,同时在此物体上添加VideoPlayer和AudioSource组件,将RawImage拖拽到此物体挂载的脚本上,如下图所示:
5.将PlayVideo.cs脚本的方法添加到对应的按钮中,基本完成视频功能的开发,如下图所示:
实现效果
实现效果如下图所示,只能放个无声的gif图了(珍珠港片段),需要测试声音功能的话自己去搭建场景吧…
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