iOS vDSP中的单矢量归一化、极坐标转换和单矢量转换为分贝等值


注:

typedef unsigned long vDSP_Length;
typedef long          vDSP_Stride;

单矢量归一化1 vDSP_normalize方法

extern void vDSP_normalize(
        const float       *__A,
        vDSP_Stride        __IA,
        float * __nullable __C,
        vDSP_Stride        __IC,
        float             *__Mean,
        float             *__StandardDeviation,
        vDSP_Length        __N)
            __OSX_AVAILABLE_STARTING(__MAC_10_8, __IPHONE_6_0);

方法的核心算法:

            // Calculate mean and standard deviation.
            m = sum(A[n], 0 <= n < N) / N;
            d = sqrt(sum(A[n]**2, 0 <= n < N) / N - m**2);

            if (C)
            {
                // Normalize.
                for (n = 0; n < N; ++n)
                    C[n] = (A[n] - m) / d;
            }


单矢量归一化2 vDSP_normalizeD方法

extern void vDSP_normalizeD(
        const double       *__A,
        vDSP_Stride         __IA,
        double * __nullable __C,
        vDSP_Stride         __IC,
        double             *__Mean,
        double             *__StandardDeviation,
        vDSP_Length         __N)
            __OSX_AVAILABLE_STARTING(__MAC_10_8, __IPHONE_6_0);

方法的核心算法:

            // Calculate mean and standard deviation.
            m = sum(A[n], 0 <= n < N) / N;
            d = sqrt(sum(A[n]**2, 0 <= n < N) / N - m**2);

            if (C)
            {
                // Normalize.
                for (n = 0; n < N; ++n)
                    C[n] = (A[n] - m) / d;
            }


单矢量极坐标转换1 vDSP_polar方法

 

extern void vDSP_polar(
    const float *__A,
    vDSP_Stride  __IA,
    float       *__C,
    vDSP_Stride  __IC,
    vDSP_Length  __N)
        __OSX_AVAILABLE_STARTING(__MAC_10_4, __IPHONE_4_0);

方法的核心算法:

            for (n = 0; n < N; ++n)
            {
                x = A[n*IA+0];
                y = A[n*IA+1];
                C[n*IC+0] = sqrt(x**2 + y**2);
                C[n*IC+1] = atan2(y, x);
            }

单矢量极坐标转换2 vDSP_polarD方法


extern void vDSP_polarD(
    const double *__A,
    vDSP_Stride   __IA,
    double       *__C,
    vDSP_Stride   __IC,
    vDSP_Length   __N)
        __OSX_AVAILABLE_STARTING(__MAC_10_4, __IPHONE_4_0);

方法的核心算法:

            for (n = 0; n < N; ++n)
            {
                x = A[n*IA+0];
                y = A[n*IA+1];
                C[n*IC+0] = sqrt(x**2 + y**2);
                C[n*IC+1] = atan2(y, x);
            }


单矢量极坐标转换3 vDSP_rect方法

extern void vDSP_rect(
    const float *__A,
    vDSP_Stride  __IA,
    float       *__C,
    vDSP_Stride  __IC,
    vDSP_Length  __N)
        __OSX_AVAILABLE_STARTING(__MAC_10_4, __IPHONE_4_0);

方法的核心算法:

            for (n = 0; n < N; ++n)
            {
                r     = A[n*IA+0];
                theta = A[n*IA+1];
                C[n*IC+0] = r * cos(theta);
                C[n*IC+1] = r * sin(theta);
            }

单矢量极坐标转换4 vDSP_rectD方法

extern void vDSP_rectD(
    const double *__A,
    vDSP_Stride   __IA,
    double       *__C,
    vDSP_Stride   __IC,
    vDSP_Length   __N)
        __OSX_AVAILABLE_STARTING(__MAC_10_4, __IPHONE_4_0);

方法的核心算法:

            for (n = 0; n < N; ++n)
            {
                r     = A[n*IA+0];
                theta = A[n*IA+1];
                C[n*IC+0] = r * cos(theta);
                C[n*IC+1] = r * sin(theta);
            }


单矢量转换为分贝等值1 vDSP_vdbcon方法

extern void vDSP_vdbcon(
    const float *__A,
    vDSP_Stride  __IA,
    const float *__B,
    float       *__C,
    vDSP_Stride  __IC,
    vDSP_Length  __N,
    unsigned int __F)
        __OSX_AVAILABLE_STARTING(__MAC_10_4, __IPHONE_4_0);

方法的核心算法:

            If Flag is 1:
                alpha = 20;
            If Flag is 0:
                alpha = 10;

            for (n = 0; n < N; ++n)
                C[n] = alpha * log10(A[n] / B[0]);

注:分贝(decibel)是量度两个相同单位之数量比例的单位,主要用于度量声音强度,常用dB表示。“分”(deci-)指十分之一,个位是“贝”(bel),一般只采用分贝。分贝是以美国发明家亚历山大·格雷厄姆·贝尔的名字命名的。

单矢量转换为分贝等值2 vDSP_vdbconD方法

extern void vDSP_vdbconD(
    const double *__A,
    vDSP_Stride   __IA,
    const double *__B,
    double       *__C,
    vDSP_Stride   __IC,
    vDSP_Length   __N,
    unsigned int  __F)
        __OSX_AVAILABLE_STARTING(__MAC_10_4, __IPHONE_4_0);

方法的核心算法:

            If Flag is 1:
                alpha = 20;
            If Flag is 0:
                alpha = 10;

            for (n = 0; n < N; ++n)
                C[n] = alpha * log10(A[n] / B[0]);



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