LineRenderer
LineRenderer 线渲染器
LineRenderer 线渲染器
Shader:
// Upgrade NOTE: replaced ‘mul(UNITY_MATRIX_MVP,)’ with 'UnityObjectToClipPos()’
Shader “AngryBots/FX/LaserScope” {
Properties {
_MainTex (“MainTex”, 2D) = “white”
_NoiseTex (“NoiseTex”, 2D) = “white”
}
CGINCLUDE
#include "UnityCG.cginc"
sampler2D _MainTex;
sampler2D _NoiseTex;
half4 _MainTex_ST;
half4 _NoiseTex_ST;
fixed4 _TintColor;
struct v2f {
half4 pos : SV_POSITION;
half4 uv : TEXCOORD0;
};
v2f vert(appdata_full v)
{
v2f o;
o.pos = UnityObjectToClipPos (v.vertex);
o.uv.xy = TRANSFORM_TEX(v.texcoord, _MainTex);
o.uv.zw = TRANSFORM_TEX(v.texcoord, _NoiseTex);
return o;
}
fixed4 frag( v2f i ) : COLOR
{
return tex2D (_MainTex, i.uv.xy) * tex2D (_NoiseTex, i.uv.zw);
}
ENDCG
SubShader {
Tags { "RenderType" = "Transparent" "Reflection" = "LaserScope" "Queue" = "Transparent"}
Cull Off
ZWrite Off
Blend SrcAlpha One
Pass {
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma fragmentoption ARB_precision_hint_fastest
ENDCG
}
}
FallBack Off
}
材质:
代码:
//设置起始点坐标和终结点坐标
lineRenderer.SetPosition(0,transform.position);
lineRenderer.SetPosition(1, target.transform.position);
效果:
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