示例代码运行效果图如下:

有时候我们经常需要实现树的多态选择,本文就介绍一种三态选择树的具体实现。
步骤一:生成一个对话框工程。
步骤二:添加树控件,设置所需的属性。
步骤三:做三态选择框图标,且在OnInitDialog()中初始化树,使树控件与选择框图标所构成的图像列表控件联系,具体实现看源代码。
步骤四:实现树的左击消息,实现三态选择。
01. void CMutiTreeDemoDlg::OnClickTree1(NMHDR* pNMHDR,LRESULT* pResult)02. {03. UINT uFlags=0;04. HTREEITEM hPItem;05. CPoint point = GetCurrentMessage()->pt;06. ScreenToClient(&point);07. point.Offset(-8,-16);08. HTREEITEM hItem =m_TripleTree.HitTest(point, &uFlags);09. if ( (uFlags&TVHT_ONITEM) )10. {11. hPItem=m_TripleTree.GetParentItem(hItem);12. int m,n,m1,n1;13. m_TripleTree.GetItemImage(hItem,m,n);14. if(m!=1)15. {16. m_TripleTree.SetItemImage(hItem,1,1);17. m_TripleTree.GetItemImage(hItem,m1,n1);18. TravelChild(hItem, m1);19. if(hPItem!=NULL)20. TravelSiblingAndParent(hItem,m1);21. }22. else if(m==1)23. {24. m_TripleTree.SetItemImage(hItem,0,0);25. m_TripleTree.GetItemImage(hItem,m1,n1);26. TravelChild(hItem, m1);27. if(hPItem!=NULL)28. TravelSiblingAndParent(hItem,m1);29. }30. // MessageBox("xxxx");31. }32. *pResult = 0; 33. }这其中,最难实现的是树的遍历,我用递归
TravelChild(HTREEITEM hItem, int m1);
TravelSiblingAndParent(HTREEITEM hItem,int m1); 来实现。
代码如下:
01. //递归02. void CMutiTreeDemoDlg::TravelChild(HTREEITEM hItem,int m)03. {04. HTREEITEM hChildItem,hBrotherItem;05. hChildItem=m_TripleTree.GetChildItem(hItem);06. m_TripleTree.SetItemImage(hChildItem,m,m);07. if(hChildItem!=NULL)08. TravelChild(hChildItem, m);09. hBrotherItem=m_TripleTree.GetNextSiblingItem(hChildItem);10. m_TripleTree.SetItemImage(hBrotherItem,m,m);11. if(hBrotherItem!=NULL)12. TravelChild(hBrotherItem, m);13. }14. 15. void CMutiTreeDemoDlg::TravelSiblingAndParent(HTREEITEM hItem, int m)16. {17. int m1,n1;18. HTREEITEM hNextSiblingItem,hPrevSiblingItem,hParentItem;19. m1=m;20. hNextSiblingItem=m_TripleTree.GetNextSiblingItem(hItem);21. while(hNextSiblingItem!=NULL)22. {23. m_TripleTree.GetItemImage(hNextSiblingItem,m1,n1);24. if(m1!=m)25. break;26. else27. {28. hNextSiblingItem=m_TripleTree.GetNextSiblingItem(hNextSiblingItem);29. if(hNextSiblingItem!=NULL)30. m_TripleTree.GetItemImage(hNextSiblingItem,m1,n1);31. }32. }33. 34. hPrevSiblingItem=m_TripleTree.GetPrevSiblingItem(hItem);35. while(hPrevSiblingItem!=NULL)36. {37. m_TripleTree.GetItemImage(hPrevSiblingItem,m1,n1);38. if(m1!=m)39. break;40. else41. {42. hPrevSiblingItem=m_TripleTree.GetPrevSiblingItem(hPrevSiblingItem);43. if(hPrevSiblingItem!=NULL)44. m_TripleTree.GetItemImage(hPrevSiblingItem,m1,n1);45. }46. }47. if(m1==m)48. {49. hParentItem=m_TripleTree.GetParentItem(hItem);50. if(hParentItem!=NULL)51. {52. m_TripleTree.SetItemImage(hParentItem,m1,m1);53. TravelSiblingAndParent(hParentItem,m1);54. }55. } 56. 57. if(m1!=m)58. {59. 60. hParentItem=m_TripleTree.GetParentItem(hItem);61. while(hParentItem!=NULL)62. {63. m_TripleTree.SetItemImage(hParentItem,2,2);64. hParentItem=m_TripleTree.GetParentItem(hParentItem);65. }66. }67. 68. }