总结学习的一些Unity常用的设计模式,还在不断学习补充中...
- 单例模式
using UnityEngine; public class MonoSingleton: MonoBehaviour { protected static MonoSingleton s_Instance; public static MonoSingleton Instance => s_Instance; private void Awake() { if (s_Instance != null) { Destroy(gameObject); } else { s_Instance = this; } } private void OnDestroy() { if (s_Instance == this) { s_Instance = null; } } }
泛型单例模式using UnityEngine; public class MonoSingleton<T> : MonoBehaviour where T : MonoSingleton<T> { protected static T s_Instance; public static T Instance => s_Instance; public static bool IsInitiated => s_Instance != null; protected virtual void Awake() { if (s_Instance != null) { Destroy(gameObject); } else { s_Instance = (T) this; } } protected virtual void OnDestroy() { if (s_Instance == this) { s_Instance = null; } } }
观察者模式- MVC模式
- 工厂模式
- 享元模式
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