1.创建一个BlueprintFunctionLibrary类型的C++类,命名为MyBlueprintFunctionLibrary。
2…h的代码如下:
#pragma once
#include "CoreMinimal.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "MyBlueprintFunctionLibrary.generated.h"
/**
*
*/
UCLASS()
class BYKERMAP_API UMyBlueprintFunctionLibrary : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, Category = "WJX|Tools")
static FColor NowMousePointColor();
};
3…cpp的代码如下:
#include "MyBlueprintFunctionLibrary.h"
#include "AllowWindowsPlatformTypes.h"
#include <shellapi.h>
#include "HideWindowsPlatformTypes.h"
FColor UMyBlueprintFunctionLibrary::NowMousePointColor()
{
HDC hDC = ::GetDC(NULL);
/*CPoint pt;*/
POINT pt1;
GetCursorPos(&pt1);
COLORREF clr = ::GetPixel(hDC, pt1.x, pt1.y);
int R = GetRValue(clr);
int G = GetGValue(clr);
int B = GetBValue(clr);
::ReleaseDC(NULL, hDC);
FColor Color;
Color.R = R;
Color.G = G;
Color.B = B;
Color.A = 255;
return Color;
}
4.测试:
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