在上一节(11-控制Pawn类移动增加镜头摇臂)已经完成了Pawn的移动和镜头摇臂功能,本节继续增加移动镜头视角的功能。
首先在MyPawn.h中增加如下代码:

void CameraPitch(float Value); //用于调整抬头低头
void CameraYaw(float Value); //用于调整左右镜头
FVector2D CameraInput; //用来记录当前视角变化量在MyPawn.cpp中添加如下代码:
首先在构造函数中初始化视角:

CameraInput = FVector2D(0.f, 0); //初始化视角变化量
FRotator NewRotation = GetActorRotation();
NewRotation.Yaw += CameraInput.X;
SetActorRotation(NewRotation); //让物体向左右转
FRotator NewSpringArmRotation = SprintArmComp->GetComponentRotation();
NewSpringArmRotation.Pitch += CameraInput.Y;
NewSpringArmRotation.Pitch = FMath::Clamp(NewSpringArmRotation.Pitch, -80.f, -15.f); //让上下视角的调整范围为15~80°
SprintArmComp->SetWorldRotation(NewSpringArmRotation); //设置弹簧臂角度 
PlayerInputComponent->BindAxis("CameraPitch", this, &AMyPawn::CameraPitch);
PlayerInputComponent->BindAxis("CameraYaw", this, &AMyPawn::CameraYaw); 
void AMyPawn::CameraPitch(float Value)
{
CameraInput.Y = Value;
}
void AMyPawn::CameraYaw(float Value)
{
CameraInput.X = Value;
}打开项目设置:

在引擎->输入中添加两个轴映射

运行游戏,效果如下:

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