/// <summary>自适应</summary>
private void adaptive(float imagWidth, float imagHeiht)
{
Transform canvasObj = GameObject.Find("Canvas").transform;
float width = canvasObj.GetComponent<RectTransform>().sizeDelta.x;
float height = 1;
float xyper = imagWidth / imagHeiht;
height = width / xyper;
stageTr.sizeDelta = new Vector2(width, height);
}
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