生产者和消费者
#include <windows.h>
#include <iostream>
#include<stdio.h>
#include<stdlib.h>
using namespace std;
const unsigned short SIZE_OF_BUFFER = 10; //缓冲区长度
unsigned short ProductID = 0; //产品号
unsigned short ConsumeID = 0; //将被消耗的产品号
unsigned short in = 0; //产品进缓冲区时的下标
unsigned short out = 0; //产品出缓冲区时的下标
int g_buffer[SIZE_OF_BUFFER]; //缓冲区是个循环队列
bool g_continue = true; //控制程序结束
HANDLE g_hMutex; //用于线程间的互斥
HANDLE g_hFullItems; //缓冲区中被占用的项
HANDLE g_hEmptyItems; //缓冲区中的空项
DWORD WINAPI Producer(LPVOID); //生产者线程,dword 变量类型的内存占位
DWORD WINAPI Consumer(LPVOID); //消费者线程
int main()
{
//创建各个互斥信号
g_hMutex = CreateMutex(NULL, FALSE, NULL);
g_hFullItems = CreateSemaphore(NULL, 0, SIZE_OF_BUFFER, NULL);//创建信号灯,createsemaphore常常被用作多线程同步
g_hEmptyItems = CreateSemaphore(NULL, SIZE_OF_BUFFER,
SIZE_OF_BUFFER, NULL);
//缓冲区初始化
for (int i = 0; i< SIZE_OF_BUFFER; ++i){
g_buffer[i] = -1; //当值为-1时该项为空
}
const unsigned short PRODUCERS_COUNT = 3; //生产者的个数
const unsigned short CONSUMERS_COUNT = 2; //消费者的个数
//总的线程数
const unsigned short THREADS_COUNT = PRODUCERS_COUNT + CONSUMERS_COUNT;
HANDLE hThreads[THREADS_COUNT]; //各线程的handle
DWORD producerID[PRODUCERS_COUNT]; //生产者线程的标识符
DWORD consumerID[CONSUMERS_COUNT]; //消费者线程的标识符
//创建生产者线程
for (int i = 0; i<PRODUCERS_COUNT; ++i){
hThreads[i]
= CreateThread(NULL, 0, Producer, NULL, 0, &producerID[i]);//CreateThread是window提供的API函数
if (hThreads[i] == NULL) return -1; //用此函数可创建一个线程
}
//创建消费者线程
for (int i = 0; i<CONSUMERS_COUNT; ++i){
hThreads[PRODUCERS_COUNT + i]
= CreateThread(NULL, 0, Consumer, NULL, 0, &consumerID[i]);
if (hThreads[i] == NULL) return -1;
}
while (g_continue){
if (getchar()){ //按回车后终止程序运行
g_continue = false;
}
}
return 0;
}
//生产一个产品。简单模拟了一下,仅输出新产品的ID号
void Produce()
{
cout << endl << "Producing " << ++ProductID << " ... ";
cout << "Succeed" << endl;
}
//把新生产的产品放入缓冲区
void Append()
{
cout << "Appending a product ... ";
g_buffer[in] = ProductID;
in = (in + 1) % SIZE_OF_BUFFER;
cout << "Succeed" << endl;
//输出缓冲区当前的状态
for (int i = 0; i<SIZE_OF_BUFFER; ++i){
cout << i << ": ";
if (g_buffer[i] == -1)
cout << "null";
else
cout << g_buffer[i];
if (i == in) cout << '\t' << " <-- 生产";
if (i == out) cout << '\t' << " <-- 消费";
cout << endl;
}
}
//从缓冲区中取出一个产品
void Take()
{
cout << endl << "Taking a product ... ";
ConsumeID = g_buffer[out];
g_buffer[out] = -1;
out = (out + 1) % SIZE_OF_BUFFER;
cout << ConsumeID << "--Succeed" << endl;
//输出缓冲区当前的状态
for (int i = 0; i<SIZE_OF_BUFFER; ++i){
cout << i << ": ";
if (g_buffer[i] == -1)
cout << "null";
else
cout << g_buffer[i];
if (i == in) cout << '\t' << " <-- 生产";
if (i == out) cout << '\t' << " <-- 消费";
cout << endl;
}
}
//消耗一个产品
void Consume()
{
cout << "Consuming " << ConsumeID << " ... ";
cout << "Succeed" << endl;
}
//生产者
DWORD WINAPI Producer(LPVOID lpPara)
{
while (g_continue){
int i = rand() % 5;
Sleep(i * 1000);
WaitForSingleObject(g_hEmptyItems, INFINITE);//等待信号灯
WaitForSingleObject(g_hMutex, INFINITE);
Produce();
Append();
ReleaseMutex(g_hMutex);
ReleaseSemaphore(g_hFullItems, 1, NULL);
}
return 0;
}
//消费者
DWORD WINAPI Consumer(LPVOID lpPara)
{
while (g_continue){
int i = rand() % 5;
Sleep(i * 1000);//该线程释放当前的控制权1500毫秒,让系统调度其他线程
WaitForSingleObject(g_hFullItems, INFINITE);
WaitForSingleObject(g_hMutex, INFINITE);
Take();
Consume();
ReleaseMutex(g_hMutex);
ReleaseSemaphore(g_hEmptyItems, 1, NULL);
}
return 0;
}版权声明:本文为Toxli原创文章,遵循CC 4.0 BY-SA版权协议,转载请附上原文出处链接和本声明。