利用坐标筛选四边形(凸四边形,边不交叉)

	double edge01=sqrt(pow(scene_corners[0].x-scene_corners[1].x,2)+pow(scene_corners[0].y-scene_corners[1].y,2));
	double edge12=sqrt(pow(scene_corners[1].x-scene_corners[2].x,2)+pow(scene_corners[1].y-scene_corners[2].y,2));
	double edge23=sqrt(pow(scene_corners[2].x-scene_corners[3].x,2)+pow(scene_corners[2].y-scene_corners[3].y,2));
	double edge30=sqrt(pow(scene_corners[3].x-scene_corners[0].x,2)+pow(scene_corners[3].y-scene_corners[0].y,2));
	double edge02=sqrt(pow(scene_corners[0].x-scene_corners[2].x,2)+pow(scene_corners[0].y-scene_corners[2].y,2));
	double edge13=sqrt(pow(scene_corners[1].x-scene_corners[3].x,2)+pow(scene_corners[1].y-scene_corners[3].y,2));

	double angle0=acos((pow(edge01,2)+pow(edge30,2)-pow(edge13,2))/(2*edge01*edge30));
	double angle1=acos((pow(edge01,2)+pow(edge12,2)-pow(edge02,2))/(2*edge01*edge12));
	double angle2=acos((pow(edge12,2)+pow(edge23,2)-pow(edge13,2))/(2*edge12*edge23));
	double angle3=acos((pow(edge23,2)+pow(edge30,2)-pow(edge02,2))/(2*edge23*edge30));
	double anglenum=angle0+angle1+angle2+angle3;
	if ((anglenum<6.28)||(anglenum>6.29)||(angle0>3.15)||(angle1>3.15)||(angle2>3.15)||(angle3>3.15))
	{
		cout<<"错误的匹配结果!"<<endl;
	}

std::vector<Point2f> scene_corners(4);存储四个顶点;

(需包含math.h:)

使用角度作为筛选的条件。

1.四边形内角和360度;

2.没有大于180度的角。

使用余弦定理球求角度。



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