if (nextScene != "")
{
SceneManager.LoadSceneAsync(nextScene);
yield return StartCoroutine(waitForLevelToLoad(nextScene));
}private IEnumerator waitForLevelToLoad(string level)
{
while (SceneManager.GetActiveScene().name != level)
{
Debug.Log("loading scene:" + SceneManager.GetActiveScene().name);
yield return null;
}
}版权声明:本文为qq_36622009原创文章,遵循CC 4.0 BY-SA版权协议,转载请附上原文出处链接和本声明。