ue4 折射设置

Refraction 折射

效果图

![image.png](https://imgconvert.csdnimg.cn/aHR0cHM6Ly9jZG4ubmxhcmsuY29tL3l1cXVlLzAvMjAyMC9wbmcvMTI4OTA5Ni8xNTg4OTQzNjYxMzY5LTEwNjhhYmE0LTc4NDMtNGVhNS1hMWViLTZkZmYxOTg0Nzg3YS5wbmc?x-oss-process=image/format,png#align=left&display=inline&height=346&margin=[object Object]&name=image.png&originHeight=346&originWidth=493&size=348505&status=done&style=none&width=493)

材质设置

![image.png](https://imgconvert.csdnimg.cn/aHR0cHM6Ly9jZG4ubmxhcmsuY29tL3l1cXVlLzAvMjAyMC9wbmcvMTI4OTA5Ni8xNTg4OTQzNzIxODU4LWZiZmUzNThhLWI0MTItNDQyMi05OGE4LTY4ZDJlY2RmY2IyZi5wbmc?x-oss-process=image/format,png#align=left&display=inline&height=673&margin=[object Object]&name=image.png&originHeight=673&originWidth=1013&size=178478&status=done&style=none&width=1013)

  • BlendMode设置为Translucent后,会开启Refraction通道。1表示没有折射,可以通过Normal贴图来控制折射位置
  • 如果折射的效果不对,可以尝试修改属性中的Refraction Mode来进行调整

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