UE-c++源码编译成功后报VisualStudioCodeSourceCodeAccess损坏或缺失错误

一、解决方法

VisualStudioCodeSourceCodeAccess 是一个插件,这个插件貌似有点问题,关闭该插件即可。

在项目目录找到 UE5
/ Plugins
/ Developer
/ VisualStudioCodeSourceCodeAccess
/ VisualStudioCodeSourceCodeAccess.uplugin

修改插件默认启用属性,设置为关闭,之后编辑器正常运行。

"EnabledByDefault" : false

VisualStudioCodeSourceCodeAccess.uplugin

{
	"FileVersion" : 3,
	"Version" : 1,
	"VersionName" : "1.0",
	"FriendlyName" : "Visual Studio Code Integration",
	"Description" : "Allows access to source code in Visual Studio Code.",
	"Category" : "Programming",
	"CreatedBy" : "Epic Games, Inc.",
	"CreatedByURL" : "http://epicgames.com",
	"DocsURL" : "",
	"MarketplaceURL" : "",
	"SupportURL" : "",
	"EnabledByDefault" : false, 
	"CanContainContent" : false,
	"IsBetaVersion" : false,
	"Installed" : false,
	"Modules" :
	[
		{
			"Name" : "VisualStudioCodeSourceCodeAccess",
			"Type" : "UncookedOnly",
			"LoadingPhase" : "Default",
			"PlatformAllowList" :
			[
				"Win64",
				"Linux",
				"Mac"
			]
		}
	]
}

之后等官方来修就行了…