效果图

代码
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>流星雨</title>
<script>
var context;
var arr = new Array();
var starCount = 800;
var rains = new Array();
var rainCount = 20;
function init() {
var stars = document.getElementById("stars");
windowWidth = window.innerWidth;
stars.width = windowWidth;
stars.height = window.innerHeight;
context = stars.getContext("2d");
}
var Star = function () {
this.x = windowWidth * Math.random();
this.y = 5000 * Math.random();
this.text = ".";
this.color = "white";
this.getColor = function () {
var _r = Math.random();
if (_r < 0.5) {
this.color = "#333";
} else {
this.color = "white";
}
}
this.init = function () {
this.getColor();
}
this.draw = function () {
context.fillStyle = this.color;
context.fillText(this.text, this.x, this.y);
}
}
function drawMoon() {
var moon = new Image();
moon.src = "./images/moon.jpg"
context.drawImage(moon, -5, -10);
}
window.onload = function () {
init();
for (var i = 0; i < starCount; i++) {
var star = new Star();
star.init();
star.draw();
arr.push(star);
}
for (var i = 0; i < rainCount; i++) {
var rain = new MeteorRain();
rain.init();
rain.draw();
rains.push(rain);
}
drawMoon();
playStars();
playRains();
}
function playStars() {
for (var n = 0; n < starCount; n++) {
arr[n].getColor();
arr[n].draw();
}
setTimeout("playStars()", 100);
}
var MeteorRain = function () {
this.x = -1;
this.y = -1;
this.length = -1;
this.angle = 30;
this.width = -1;
this.height = -1;
this.speed = 1;
this.offset_x = -1;
this.offset_y = -1;
this.alpha = 1;
this.color1 = "";
this.color2 = "";
this.init = function ()
{
this.getPos();
this.alpha = 1;
this.getRandomColor();
var x = Math.random() * 80 + 150;
this.length = Math.ceil(x);
this.angle = 30;
x = Math.random() + 0.5;
this.speed = Math.ceil(x);
var cos = Math.cos(this.angle * 3.14 / 180);
var sin = Math.sin(this.angle * 3.14 / 180);
this.width = this.length * cos;
this.height = this.length * sin;
this.offset_x = this.speed * cos;
this.offset_y = this.speed * sin;
}
this.getRandomColor = function () {
var a = Math.ceil(255 - 240 * Math.random());
this.color1 = "rgba(" + a + "," + a + "," + a + ",1)";
this.color2 = "black";
}
this.countPos = function ()
{
this.x = this.x - this.offset_x;
this.y = this.y + this.offset_y;
}
this.getPos = function ()
{
this.x = Math.random() * window.innerWidth;
this.y = Math.random() * window.innerHeight;
}
this.draw = function ()
{
context.save();
context.beginPath();
context.lineWidth = 1;
context.globalAlpha = this.alpha;
var line = context.createLinearGradient(this.x, this.y,
this.x + this.width,
this.y - this.height);
line.addColorStop(0, "white");
line.addColorStop(0.3, this.color1);
line.addColorStop(0.6, this.color2);
context.strokeStyle = line;
context.moveTo(this.x, this.y);
context.lineTo(this.x + this.width, this.y - this.height);
context.closePath();
context.stroke();
context.restore();
}
this.move = function () {
var x = this.x + this.width - this.offset_x;
var y = this.y - this.height;
context.clearRect(x - 3, y - 3, this.offset_x + 5, this.offset_y + 5);
this.countPos();
this.alpha -= 0.002;
this.draw();
}
}
function playRains() {
for (var n = 0; n < rainCount; n++) {
var rain = rains[n];
rain.move();
if (rain.y > window.innerHeight) {
context.clearRect(rain.x, rain.y - rain.height, rain.width, rain.height);
rains[n] = new MeteorRain();
rains[n].init();
}
}
setTimeout("playRains()", 2);
}
</script>
<style type="text/css">
body {
background-color: black;
}
body, html {
width: 100%;
height: 100%;
overflow: hidden;
}
</style>
</head>
<body>
<canvas id="stars"></canvas>
</body>
</html>