用C语言写了个简单的推箱子小游戏,用了三维数组,主要是为了有连续的关卡,如果只有一关的话,用二维数组就好。
现在只有两关,之后还可能会继续更新,增加更多的关卡,更多的功能,诸如选关,还有界面的美化等。
这个程序在我的电脑上跑的时候,每次清空屏幕时很慢,导致移动时看起来不连贯,不知道有没有什么解决办法。
其他的经典小游戏也会尝试一下。
//推箱子
//2019.9.30
#include<stdio.h>
#include<stdlib.h>
#include<conio.h>
#define LEVEL 2
#define WIDTH 9
#define HEIGHT 9
//记录关卡数目
int game_case;
//记录人的位置
int x,y;
//记录未推入的箱子的个数
int boxes = 0;
//初始地图,0为空,1为墙,2为人,3为箱子,4为目标,5为箱子已推入,6为人在目标上
int map[LEVEL][WIDTH][HEIGHT] = {
{
{0,0,1,1,1,0,0,0,0},
{0,0,1,4,1,0,0,0,0},
{0,0,1,0,1,1,1,1,0},
{1,1,1,3,0,3,4,1,0},
{1,4,0,3,2,1,1,1,0},
{1,1,1,1,3,1,0,0,0},
{0,0,0,1,4,1,0,0,0},
{0,0,0,1,1,1,0,0,0},
{0,0,0,0,0,0,0,0,0},
},
{
{1,1,1,1,1,0,0,0,0},
{1,0,0,0,1,0,0,0,0},
{1,0,3,3,1,0,1,1,1},
{1,2,3,0,1,0,1,4,1},
{1,1,1,0,1,1,1,4,1},
{0,1,1,0,0,0,0,4,1},
{0,1,0,0,0,1,0,0,1},
{0,1,0,0,0,1,1,1,1},
{0,1,1,1,1,1,0,0,0},
}
};
void draw_map(){
//绘制地图,同时更新人的坐标和未推入的箱子的数目
int i,j;
boxes = 0;
for(i = 0 ; i < WIDTH ; i++){
printf("\t\t\t\t\t\t");
for(j = 0 ; j < HEIGHT ; j++){
//map上不可能同时存在2和6
if(map[game_case][i][j] == 0)
printf(" ");
if(map[game_case][i][j] == 1)
printf("■");
if(map[game_case][i][j] == 2){
x = i;
y = j;
printf("♀");
}
if(map[game_case][i][j] == 3){
printf("□");
boxes++;
}
if(map[game_case][i][j] == 4)
printf("○");
if(map[game_case][i][j] == 5)
printf("▲");
if(map[game_case][i][j] == 6){
x = i;
y = j;
printf("◆");
}
if(j == HEIGHT - 1)
printf("\n");
}
}
return ;
}
void move_to_up(){
//人可以向上移动的条件
//若人移动前位置为空
if(map[game_case][x][y] == 2){
//如果人上为空
if(map[game_case][x-1][y] == 0){
map[game_case][x-1][y] = 2;
map[game_case][x][y] = 0;
}
//如果人上为目标
if(map[game_case][x-1][y] == 4){
map[game_case][x-1][y] = 6;
map[game_case][x][y] = 0;
}
//如果人上为箱子(所在地为空),且箱子上为空
else if(map[game_case][x-1][y] == 3 && map[game_case][x-2][y] == 0){
map[game_case][x-2][y] = 3;
map[game_case][x-1][y] = 2;
map[game_case][x][y] = 0;
}
//如果人上为箱子(所在地为空), 且箱子上为目标
else if(map[game_case][x-1][y] == 3 && map[game_case][x-2][y] == 4){
map[game_case][x-2][y] = 5;
map[game_case][x-1][y] = 2;
map[game_case][x][y] = 0;
}
//如果人上为箱子(所在地为目标),且箱子上为空
else if(map[game_case][x-1][y] == 5 && map[game_case][x-2][y] == 0){
map[game_case][x-2][y] = 3;
map[game_case][x-1][y] = 6;
map[game_case][x][y] = 0;
}
//如果人上为箱子(所在地为目标),且箱子上为目标
else if(map[game_case][x-1][y] == 5 && map[game_case][x-2][y] == 4){
map[game_case][x-2][y] = 5;
map[game_case][x-1][y] = 6;
map[game_case][x][y] = 0;
}
}
//若人移动前位置为目标
else if(map[game_case][x][y] == 6){
//如果人上为空
if(map[game_case][x-1][y] == 0){
map[game_case][x-1][y] = 2;
map[game_case][x][y] = 4;
}
//如果人上为目标
if(map[game_case][x-1][y] == 4){
map[game_case][x-1][y] = 6;
map[game_case][x][y] = 4;
}
//如果人上为箱子(所在地为空),且箱子上为空
else if(map[game_case][x-1][y] == 3 && map[game_case][x-2][y] == 0){
map[game_case][x-2][y] = 3;
map[game_case][x-1][y] = 2;
map[game_case][x][y] = 4;
}
//如果人上为箱子(所在地为空), 且箱子上为目标
else if(map[game_case][x-1][y] == 3 && map[game_case][x-2][y] == 4){
map[game_case][x-2][y] = 5;
map[game_case][x-1][y] = 2;
map[game_case][x][y] = 4;
}
//如果人上为箱子(所在地为目标),且箱子上为空
else if(map[game_case][x-1][y] == 5 && map[game_case][x-2][y] == 0){
map[game_case][x-2][y] = 3;
map[game_case][x-1][y] = 6;
map[game_case][x][y] = 4;
}
//如果人上为箱子(所在地为目标),且箱子上为目标
else if(map[game_case][x-1][y] == 5 && map[game_case][x-2][y] == 4){
map[game_case][x-2][y] = 5;
map[game_case][x-1][y] = 6;
map[game_case][x][y] = 4;
}
}
//人不可以移动的条件
//人上为墙;
//人上为箱子,箱子上为箱子;
//人上为箱子,箱子上为放好的箱子;
//人上为箱子,箱子上为墙
//这些情况无需进行任何操作
return ;
}
void move_to_down(){
//人可以向下移动的条件
//如果人移动前位置为空
if(map[game_case][x][y] == 2){
//如果人下为空
if(map[game_case][x+1][y] == 0){
map[game_case][x+1][y] = 2;
map[game_case][x][y] = 0;
}
//如果人下为目标
if(map[game_case][x+1][y] == 4){
map[game_case][x+1][y] = 6;
map[game_case][x][y] = 0;
}
//如果人下为箱子(所在地为空),且箱子下为空
else if(map[game_case][x+1][y] == 3 && map[game_case][x+2][y] == 0){
map[game_case][x+2][y] = 3;
map[game_case][x+1][y] = 2;
map[game_case][x][y] = 0;
}
//如果人下为箱子(所在地为空),且箱子下为目标
else if(map[game_case][x+1][y] == 3 && map[game_case][x+2][y] == 4){
map[game_case][x+2][y] = 5;
map[game_case][x+1][y] = 2;
map[game_case][x][y] = 0;
}
//如果人下为箱子(所在地为目标),且箱子下为空
else if(map[game_case][x+1][y] == 5 && map[game_case][x+2][y] == 0){
map[game_case][x+2][y] = 3;
map[game_case][x+1][y] = 6;
map[game_case][x][y] = 0;
}
//如果人下为箱子(所在地为目标),且箱子下为目标
else if(map[game_case][x+1][y] == 5 && map[game_case][x+2][y] == 4){
map[game_case][x+2][y] = 5;
map[game_case][x+1][y] = 6;
map[game_case][x][y] = 0;
}
}
//如果人移动前位置为目标
else if(map[game_case][x][y] == 6){
//如果人下为空
if(map[game_case][x+1][y] == 0){
map[game_case][x+1][y] = 2;
map[game_case][x][y] = 4;
}
//如果人下为目标
if(map[game_case][x+1][y] == 4){
map[game_case][x+1][y] = 6;
map[game_case][x][y] = 4;
}
//如果人下为箱子(所在地为空),且箱子下为空
else if(map[game_case][x+1][y] == 3 && map[game_case][x+2][y] == 0){
map[game_case][x+2][y] = 3;
map[game_case][x+1][y] = 2;
map[game_case][x][y] = 4;
}
//如果人下为箱子(所在地为空),且箱子下为目标
else if(map[game_case][x+1][y] == 3 && map[game_case][x+2][y] == 4){
map[game_case][x+2][y] = 5;
map[game_case][x+1][y] = 2;
map[game_case][x][y] = 4;
}
//如果人下为箱子(所在地为目标),且箱子下为空
else if(map[game_case][x+1][y] == 5 && map[game_case][x+2][y] == 0){
map[game_case][x+2][y] = 3;
map[game_case][x+1][y] = 6;
map[game_case][x][y] = 4;
}
//如果人下为箱子(所在地为目标),且箱子下为目标
else if(map[game_case][x+1][y] == 5 && map[game_case][x+2][y] == 4){
map[game_case][x+2][y] = 5;
map[game_case][x+1][y] = 6;
map[game_case][x][y] = 4;
}
}
//人不可移动的条件
//人下为墙;
//人下为箱子,箱子下为箱子;
//人下为箱子,箱子下为放好的箱子;
//人下为箱子,箱子下为墙
//这些情况无需进行任何操作
return ;
}
void move_to_left(){
//人可以向左移动的条件
//如果人移动前位置为空
if(map[game_case][x][y] == 2){
//如果人左为空
if(map[game_case][x][y-1] == 0){
map[game_case][x][y-1] = 2;
map[game_case][x][y] = 0;
}
//如果人左为目标
if(map[game_case][x][y-1] == 4){
map[game_case][x][y-1] = 6;
map[game_case][x][y] = 0;
}
//如果人左为箱子(所在地为空),箱子左为空
else if(map[game_case][x][y-1] == 3 && map[game_case][x][y-2] == 0){
map[game_case][x][y-2] = 3;
map[game_case][x][y-1] = 2;
map[game_case][x][y] = 0;
}
//如果人左为箱子(所在地为空),箱子左为目标
else if(map[game_case][x-1][y] == 3 && map[game_case][x][y-2] == 4){
map[game_case][x][y-2] = 5;
map[game_case][x][y-1] = 2;
map[game_case][x][y] = 0;
}
//如果人左为箱子(所在地为目标),且箱子左为空
else if(map[game_case][x][y-1] == 5 && map[game_case][x][y-2] == 0){
map[game_case][x][y-2] = 3;
map[game_case][x][y-1] = 6;
map[game_case][x][y] = 0;
}
//如果人左为箱子(所在地为目标),且箱子左为目标
else if(map[game_case][x][y-1] == 5 && map[game_case][x][y-2] == 4){
map[game_case][x][y-2] = 5;
map[game_case][x][y-1] = 6;
map[game_case][x][y] = 0;
}
}
//如果人移动前位置为目标
else if(map[game_case][x][y] == 6){
//如果人左为空
if(map[game_case][x][y-1] == 0){
map[game_case][x][y-1] = 2;
map[game_case][x][y] = 4;
}
//如果人左为目标
if(map[game_case][x][y-1] == 4){
map[game_case][x][y-1] = 6;
map[game_case][x][y] = 4;
}
//如果人左为箱子(所在地为空),箱子左为空
else if(map[game_case][x][y-1] == 3 && map[game_case][x][y-2] == 0){
map[game_case][x][y-2] = 3;
map[game_case][x][y-1] = 2;
map[game_case][x][y] = 4;
}
//如果人左为箱子(所在地为空),箱子左为目标
else if(map[game_case][x-1][y] == 3 && map[game_case][x][y-2] == 4){
map[game_case][x][y-2] = 5;
map[game_case][x][y-1] = 2;
map[game_case][x][y] = 4;
}
//如果人左为箱子(所在地为目标),且箱子左为空
else if(map[game_case][x][y-1] == 5 && map[game_case][x][y-2] == 0){
map[game_case][x][y-2] = 3;
map[game_case][x][y-1] = 6;
map[game_case][x][y] = 4;
}
//如果人左为箱子(所在地为目标),且箱子左为目标
else if(map[game_case][x][y-1] == 5 && map[game_case][x][y-2] == 4){
map[game_case][x][y-2] = 5;
map[game_case][x][y-1] = 6;
map[game_case][x][y] = 4;
}
}
//人不可移动的条件
//人左为墙;
//人左为箱子,箱子左为箱子;
//人左为箱子,箱子左为墙;
//人左为箱子,箱子左为放好的箱子
//这些情况无需任何操作
return ;
}
void move_to_right(){
//人可以向右移动的条件
//如果人移动前位置为空
if(map[game_case][x][y] == 2){
//如果人右为空
if(map[game_case][x][y+1] == 0){
map[game_case][x][y+1] = 2;
map[game_case][x][y] = 0;
}
//如果人右为目标
if(map[game_case][x][y+1] == 4){
map[game_case][x][y+1] = 6;
map[game_case][x][y] = 0;
}
//如果人右为箱子(所在地为空),箱子右为空
else if(map[game_case][x][y+1] == 3 && map[game_case][x][y+2] == 0){
map[game_case][x][y+2] = 3;
map[game_case][x][y+1] = 2;
map[game_case][x][y] = 0;
}
//如果人右为箱子(所在地为空),箱子右为目标
else if(map[game_case][x][y+1] == 3 && map[game_case][x][y+2] == 4){
map[game_case][x][y+2] = 5;
map[game_case][x][y+1] = 2;
map[game_case][x][y] = 0;
}
//如果人右为箱子(所在地为目标),且箱子右为空
else if(map[game_case][x][y+1] == 5 && map[game_case][x][y+2] == 0){
map[game_case][x][y+2] = 3;
map[game_case][x][y+1] = 6;
map[game_case][x][y] = 0;
}
//如果人右为箱子(所在地为目标),且箱子右为目标
else if(map[game_case][x][y+1] == 5 && map[game_case][x][y+2] == 4){
map[game_case][x][y+2] = 5;
map[game_case][x][y+1] = 6;
map[game_case][x][y] = 0;
}
}
//如果人移动前位置为目标
else if(map[game_case][x][y] == 6){
//如果人右为空
if(map[game_case][x][y+1] == 0){
map[game_case][x][y+1] = 2;
map[game_case][x][y] = 4;
}
//如果人右为目标
if(map[game_case][x][y+1] == 4){
map[game_case][x][y+1] = 6;
map[game_case][x][y] = 4;
}
//如果人右为箱子(所在地为空),箱子右为空
else if(map[game_case][x][y+1] == 3 && map[game_case][x][y+2] == 0){
map[game_case][x][y+2] = 3;
map[game_case][x][y+1] = 2;
map[game_case][x][y] = 4;
}
//如果人右为箱子(所在地为空),箱子右为目标
else if(map[game_case][x][y+1] == 3 && map[game_case][x][y+2] == 4){
map[game_case][x][y+2] = 5;
map[game_case][x][y+1] = 2;
map[game_case][x][y] = 4;
}
//如果人左为箱子(所在地为目标),且箱子左为空
else if(map[game_case][x][y+1] == 5 && map[game_case][x][y+2] == 0){
map[game_case][x][y+2] = 3;
map[game_case][x][y+1] = 6;
map[game_case][x][y] = 4;
}
//如果人左为箱子(所在地为目标),且箱子左为目标
else if(map[game_case][x][y+1] == 5 && map[game_case][x][y+2] == 4){
map[game_case][x][y+2] = 5;
map[game_case][x][y+1] = 6;
map[game_case][x][y] = 4;
}
}
//人不可移动的条件
//人右为墙;
//人右为箱子,箱子右为箱子;
//人右为箱子,箱子右为墙;
//人右为箱子,箱子右为放好的箱子
//这些情况无需任何操作
return ;
}
int main(){
char direction;
game_case = 0;
while(1){
//每次循环开始时,清空屏幕
system("cls");
printf("\n\n\n\n\n");
printf("\t\t\t\t\t---------这是第 %d 关---------\n",game_case+1);
//重新绘制地图
draw_map();
//判断是否通关
if(boxes == 0){
game_case++;
//判断游戏是否结束
if(game_case >= LEVEL){
system("cls");
printf("\n\n\n\n\n\n\n\n\n");
printf("\t\t\t\t\t\tYou Are Winner!\n");
printf("\n\n\n\n\n\n\n\n\n");
getch();
break;
}
else{
printf("\t\t\t\t-----------请按任意键继续下一关-----------\n");
getch();
continue;
}
}
//用switch判断人的移动
direction = getch();
switch(direction){
case 72:
case 'w':
case 'W':
move_to_up();
break;
case 80:
case 's':
case 'S':
move_to_down();
break;
case 75:
case 'a':
case 'A':
move_to_left();
break;
case 77:
case 'd':
case 'D':
move_to_right();
break;
}
}
}
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