#include<time.h>
#include<stdlib.h>
#include<stdio.h>
#include<GL/glut.h>
GLfloat v[3][2] = { { -1.0, -0.58 }, { 1.0, -0.58 }, { 0.0, 1.15 } };
int gCount = 1;
void triangle(GLfloat *a, GLfloat *b, GLfloat *c)
{
glVertex2fv(a);
glVertex2fv(b);
glVertex2fv(c);
}
void divide_triangle(GLfloat *a, GLfloat *b, GLfloat *c, int m)
{
GLfloat v0[2], v1[2], v2[2];
int j;
if (m > 0)
{
for (j = 0; j < 2; j++){
v0[j] = (a[j] + b[j]) / 2;
}
for (j = 0; j < 2; j++){
v1[j] = (a[j] + c[j]) / 2;
}
for (j = 0; j < 2; j++){
v2[j] = (b[j] + c[j]) / 2;
}
divide_triangle(a, v0, v1, m - 1);
divide_triangle(c, v1, v2, m - 1);
divide_triangle(b, v2, v0, m - 1);
}
else
{
triangle(a, b, c);
}
}
void init()
{
glClearColor(1.0, 1.0, 1.0, 1.0);
glColor3f(1.0, 0.0, 0.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(-2.0, 2.0, -2.0, 2.0);
glMatrixMode(GL_MODELVIEW);
}
void increaseDisplay()
{
while (gCount <= 5)
{
gCount++;
}
sleep(1);
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_TRIANGLES);
divide_triangle(v[0], v[1], v[2], gCount);
glEnd();
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DOUBLE);
glutInitWindowSize(640, 480);
glutInitWindowPosition(200, 200);
glutCreateWindow("三角形");
init();
glutDisplayFunc(display);
glutIdleFunc(increaseDisplay);
glutMainLoop();
return 0;
}版权声明:本文为Toxli原创文章,遵循CC 4.0 BY-SA版权协议,转载请附上原文出处链接和本声明。