POST请求:
using System;
using System.Collections;
using UnityEngine;
using UnityEngine.Networking;
public class MainProcess : MonoBehaviour
{
string token = "";//登陆成功后token值
System.TimeSpan st;//时间戳
private void GenerateTimestamp()
{
st = System.DateTime.UtcNow - new System.DateTime(1970, 1, 1, 0, 0, 0);//获取时间戳Debug.Log(Convert.ToInt64(st.TotalSeconds) );//时间戳转换Int64
}
IEnumerator post_Request(string url)
{
//传递信息
WWWForm form = new WWWForm();
form.AddField("type", 0);
form.AddField("score", 100);
form.AddField("remark", "无");
form.AddField("progress", "1001");
form.AddField("operationTimes", st);
UnityWebRequest www = UnityWebRequest.Post(url, form);
//请求添加token验证
www.SetRequestHeader("admin-token", token );
yield return www.SendWebRequest();
if (www.isNetworkError || www.isHttpError)
{
Debug.Log(www.error);
}
else
{
Debug.Log("Form upload complete!");
Debug.Log(www.downloadHandler);
Debug.Log(www.downloadHandler.text);
}
}
}
Get请求:
//_url就是你对应服务器接口的请求链接
IEnumerator get_Request(string _url,string _token)
{
UnityWebRequest www = UnityWebRequest.Get(_url);
//请求添加token验证
www.SetRequestHeader("admin-token", _token);
yield return www.SendWebRequest();
if (www.isNetworkError || www.isHttpError)
{
Debug.Log(www.error);
}
else
{
Debug.Log("获取成功!");
Debug.Log(www.downloadHandler);
Debug.Log(www.downloadHandler.text);
}
}
Get请求需要带参数时,需要在url后进行拼接 。如 请求参数如下图时,给出的请求链接后面
使用"?参数名=参数值&参数名=参数值"形式;
例: url="www.baidu.com?page=1&type=0&sn=480800";
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