OpenGL五角星,圆,以及正方形,三角形的画法画法首位相连函数GL_LINE_LOOP

#include<GL/glut.h>
#include<math.h>
float Pi=3.14159265f;

void myDisplay(void)
{
    
    glClearColor(0.0,0.0,0.0,0.0);
    glClear(GL_COLOR_BUFFER_BIT);

    

    glColor3f(1.0f,1.0f,1.0f);
    glRectf(-1.0f,-1.0f,1.0f,1.0f);

    glBegin(GL_TRIANGLES);
    glColor3f(1.0f,0.0f,0.0f);glVertex2f(0.0f,-1.0f);
    glColor3f(0.0f,1.0f,0.0f);glVertex2f(-1.0f,1.0f);
    glColor3f(0.0f,0.0f,1.0f);glVertex2f(1.0f,1.0f);
    glEnd();
    

    glPointSize(10);
    glBegin(GL_POINTS);
    glColor3f(1.0f,0.0f,0.0f);glVertex2f(-0.4f,-0.4f);
    glColor3f(0.0f,1.0f,0.0f);glVertex2f(-0.0f,0.0f);
    glColor3f(0.0f,0.0f,1.0f);glVertex2f(0.4f,0.4f);
    glEnd();

    void Circle();
    Circle();
    void Star();
    Star();
    glFlush();
}
    


void Circle()
{
    int i,n;
    n=100;
    double R=0.6f;
    glBegin(GL_POLYGON);
        for(i=0;i<n;++i)
        glColor3f(0.0f,0.0f,1.0f),glVertex2f(R*cos(2*Pi/n*i),R*sin(2*Pi/n*i));
    glEnd();
    
    
}
void Star()
{
    int i;
    double R=0.8f;
    glBegin(GL_LINE_LOOP);//表示画线的首尾相连接
        for(i=0;i<5;++i)
        glColor3f(1.0f,0.0f,1.0f),glVertex2f(R*cos(Pi/2+(2*2*Pi/5)*i),R*sin(Pi/2+(2*2*Pi/5)*i));
        //2点之间的角度为4*Pi/5
        //循环5次
    glEnd();


}

int main(int argc,char *argv[])
{
 
 glutInit(&argc,argv);
 glutInitDisplayMode(GLUT_RGB|GLUT_SINGLE);
 glutInitWindowPosition(100,100);
 glutInitWindowSize(400,400);
 glutCreateWindow("Hellow World");
 glutDisplayFunc(&myDisplay);
//glutReshapeFunc(Reshape);
 glutMainLoop();//
 return 0;
}

结果如下:

 


版权声明:本文为h3837012428原创文章,遵循CC 4.0 BY-SA版权协议,转载请附上原文出处链接和本声明。