import pygame
import time
from pygame.locals import *
class HeroPlane(object):
def __init__(self,screen_temp):
self.x = 250
self.y = 520
self.screen = screen_temp #游戏窗口
self.image = pygame.image.load('images/飞机2.png')
self.bullet_list = [] #存储发射出去的子弹
def display(self):
# 加载玩家飞机到窗口
self.screen.blit(self.image,(self.x,self.y))
for bullet in self.bullet_list:
bullet.display()
bullet.move()
def move_left(self):
self.x -= 20
def move_right(self):
self.x += 20
def move_up(self):
self.y -= 20
def move_down(self):
self.y += 20
def fire(self):
self.bullet_list.append(Bullet(self.screen,self.x,self.y))
class Bullet(object):
def __init__(self,screen_temp,x,y):
self.x = x + 40
self.y = y - 50
self.screen = screen_temp
self.image = pygame.image.load('images/子弹3.png')
def display(self):
self.screen.blit(self.image,(self.x,self.y))
def move(self):
self.y -= 25
def key_control(hero_temp):
# 获取事件,比如按键等
for event in pygame.event.get():
# 判断是否是点击了退出按钮
if event.type == QUIT:
print("exit")
exit()
# 判断是否是按下了键
elif event.type == KEYDOWN:
# 检测按键是否是a或者left
if event.key == K_a or event.key == K_LEFT:
print('left')
hero_temp.move_left()
# 检测按键是否是d或者right
elif event.key == K_d or event.key == K_RIGHT:
print('right')
hero_temp.move_right()
#检测按键是否是w或者up
elif event.key ==K_w or event.key == K_UP:
print('up')
hero_temp.move_up()
#检测按键是否是s或者down
elif event.key ==K_s or event.key == K_DOWN:
print('down')
hero_temp.move_down()
# 检测按键是否是空格键
elif event.key == K_SPACE:
print('space')
hero_temp.fire()
def main():
#1.创建窗口
screen = pygame.display.set_mode((480,852),0,0)
#2 创建一个背景图片
background = pygame.image.load('images/OIP.jpg')
# 创建一个飞机对象
hero = HeroPlane(screen)
while True:
#把背景图片放到窗口显示
screen.blit(background,(0,0))
#显示玩家飞机到定义的(x,y)坐标位置
hero.display()
pygame.display.update()
#检测键盘,控制玩家飞机移动
key_control(hero)
time.sleep(0.05)
if __name__ == '__main__':
main()
Python飞机大战记录2
1.飞机大战第二部分
2.效果: