正在做物理小游戏, 用到齿轮
Node *drawGear(float r1,float r2 ,int teeth)
{
DrawNode *gear = DrawNode::create();
float da=2.0*PI/teeth/4.0;
PhysicsBody* gearBody = PhysicsBody::create();
PhysicsMaterial gearMaterial(0.05, 0.5, 0.05f);
gearBody->setGravityEnable(false);
Vec2 polyPoint[4];
float angle;
for(int i = 0; i < teeth; i++)
{
int j = 3;
angle= i * 2.0 * PI / teeth;
Vec2 pos1 = Vec2(r1*cos(angle),r1*sin(angle));
polyPoint[j] = pos1;
//gear->drawPoint(pos1, 3, Color4F::RED);
Vec2 pos2 = Vec2(r2 * cos(angle+da),r2 * sin(angle+da));
polyPoint[--j] = pos2;
//gear->drawPoint(pos2, 3, Color4F::BLUE);
gear->drawSegment(pos1, pos2, 1, Color4F::BLACK);
pos1 = Vec2(r2 * cos(angle+da),r2 * sin(angle+da));
//polyPoint[++j] = pos1;
//gear->drawPoint(pos1, 3, Color4F::YELLOW);
pos2 = Vec2(r2 * cos(angle+2*da),r2 * sin(angle+2*da));
//polyPoint[++j] = pos2;
//gear->drawPoint(pos2, 3, Color4F::GREEN);
gear->drawSegment(pos1, pos2, 1, Color4F::BLACK);
pos1 = Vec2(r2 * cos(angle+2*da),r2 * sin(angle+2*da));
polyPoint[--j] = pos1;
//gear->drawPoint(pos1, 3, Color4F::GRAY);
pos2 = Vec2(r1 * cos(angle+3*da),r1 * sin(angle+3*da));
polyPoint[--j] = pos2;
//gear->drawPoint(pos2, 3, Color4F::MAGENTA);
gear->drawSegment(pos1, pos2 , 1, Color4F::BLACK);
gear->drawCircle(Vec2::ZERO, r1, 0, 60, false, Color4F::BLACK);
gearBody->addShape(PhysicsShapeCircle::create(r1,gearMaterial));
gear->drawCircle(Vec2::ZERO, r1/3*2, 0, 60, false, Color4F::BLACK);
gearBody->addShape(PhysicsShapePolygon::create(polyPoint, 4,gearMaterial));
}
gear->setPhysicsBody(gearBody);
return gear;
}
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