出于想在没有unity的环境下用unity的dll来写代码的目的(嗯,很sb的需求),自己建了个空的c#工程,再把动态库和代码放到工程目录下,用python脚本给工程文件批量添加dll和cs文件。
1.分析
首先得知道在用Visual Studio给解决方案添加引用的dll和代码文件时都发生了什么。打开解决方案文件(.csproj)基本结构如下,可以看到其实就是个xml文件。看到最后会发现有两个ItemGroup
节点,一个描述了项目所引用的dll,一个描述了项目所有的代码文件。所以,只需要写个工具修改xml文件就可以了,我自己是选择了用python来做。
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{B0E60D7F-C693-4738-8979-1476A6E5E384}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>XFrameworkWithoutUnity</RootNamespace>
<AssemblyName>XFrameworkWithoutUnity</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="UnityEditor">
<HintPath>Temp\DLL\UnityEditor.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Temp\DLL\UnityEditor.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>Temp\DLL\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>Temp\DLL\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>Temp\DLL\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Class1.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Assets\XFramework\Core\Editor\AssetOpenModeWindow.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>
2.撸工具
没啥可说的了,python也好,其它语言也好,修改一下两个节点就行了。
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