pygame绘制梯形 使用polygon函数

points=[(100,30),(200,30),(250,130),(50,130)]
pygame.draw.polygon(screen, (0, 144, 0), points)

绘制顺序是从左上开始,右上,右下,左下
在这里插入图片描述
如果是左上,右上,左下,右下就会变成两个三角形
在这里插入图片描述
实验程序 转载
https://blog.csdn.net/justperseve/article/details/79170787
实验程序 转载


import pygame
from pygame.locals import *
from sys import exit
from random import *
pygame.init()
screen = pygame.display.set_mode((640, 480), 0, 32)
points = []
while True:
    for event in pygame.event.get():
        if event.type == QUIT:
            exit()
        if event.type == MOUSEBUTTONDOWN:
            # add the position to points
            points.append(event.pos)
    # refresh the screen
    screen.fill((255,255,255))
    # draw the polygon
    if len(points) >= 3:
        pygame.draw.polygon(screen, (0,255,0), points)
    # draw the point
    for point in points:
        pygame.draw.circle(screen, (0,0,255), point, 5)
    # display on screen
    pygame.display.update()

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原文链接:https://blog.csdn.net/justperseve/article/details/79170787

版权声明:本文为weixin_40938312原创文章,遵循CC 4.0 BY-SA版权协议,转载请附上原文出处链接和本声明。