local fun = function(curNode, BgNode)
local scaleToHide = cc.ScaleTo:create(0.1, 0, 1.0)
local function funcScaleToShow()
local scaleToShow = cc.ScaleTo:create(0.1, 1.0, 1.0)
BgNode:setVisible(true)
BgNode:runAction(scaleToShow)
end
local callFunc = cc.CallFunc:create(funcScaleToShow)
local sequence = cc.Sequence:create(scaleToHide, callFunc)
curNode:runAction(sequence)
end
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