目录
一.问题概括
二.基本流程及步骤
1.菜单界面
2.创建棋盘
3.棋盘初始化
4.打印棋盘
5.玩家下棋
6.电脑下棋
7.判断输赢
三.代码实现(总代码(详解))
一.问题描述
用c语言实现三子棋游戏
二.基本流程及步骤
写三子棋游戏前的逻辑构建

步骤
1.菜单界面
开始游戏1,退出游戏0
void menu()
{
printf("**** 三子棋游戏 **\n");
printf("****** 1.play ****\n");
printf("****** 0.eixt ****\n");
printf("******************\n");
}2.创建棋盘
使用二维数组3x3矩阵
#define ROW 3
#define COL 3
char ret = 0;
char board[ROW][COL] = { 0 };3.棋盘初始化
//初始化棋盘功能实现
void InitBoard(char board[ROW][COL], int row, int col)
{
int i, j;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}4.打印棋盘
//打印棋盘功能的实现
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
//int j = 0;
for (i = 0; i < row; i++)
{
//打印数据
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
//打印分割信息
if (i < row - 1)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf("___");
if (j < col - 1 )
printf("|");
}
printf("\n");
}
}
printf("\n");
}

5.玩家下棋
玩家下棋需要在棋盘范围内
玩家需要在棋盘上的口地方下棋
如果输入坐标非法需要重新输入
//玩家下棋功能的实现
void PlayMove(char board[ROW][COL], int row, int col)
{
printf("玩家下棋:\n");
int x = 0;
int y = 0;
int flag = 1;
while (flag)
{
printf("请输入下棋的位置:>");
scanf_s("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = 'O';
break;
}
else
{
printf("坐标已被占用,请重新选择位置!\n");
}
}
else
{
printf("输入的坐标非法,请重新输入!\n");
}
}
}6电脑下棋
电脑下棋需要调用随机数srand((unsigned int)time(NULL));//设置随机数的位置
游戏规则与玩家下棋同理
//电脑下棋功能的实现
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑下棋:\n");
int x = 0;
int y = 0;
int flag = 1;
while (flag)
{
x = rand() % row;
y = rand() % col;
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x][y] == ' ')
{
board[x][y] = 'X';
break;
}
else
{
printf("坐标已被占用,请重新选择坐标位置!\n");
}
//printf("\n");
}
else
{
printf("坐标非法,请重新输入!\n");
}
//printf("\n");
}
}7.判断输赢
其中判断棋盘是否下满需要调用到IsFull函数
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}//判断输赢功能的实现
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
//判断行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
//判断列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
//判断对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断平局
//棋盘满了返回1,棋盘未满返回0
int ret = IsFull(board, row, col);
if (ret == 1)
{
return 'Q';
}
//继续
return 'C';
}三.代码实现
test.c
#define _CRT_SECURE_NO_WARNIGNS 1
#include "game.h"
void menu()
{
printf("**** 三子棋游戏 **\n");
printf("****** 1.play ****\n");
printf("****** 0.eixt ****\n");
printf("******************\n");
}
void game()
{
char ret = 0;
char board[ROW][COL] = { 0 };
//初始化棋盘
InitBoard(board, ROW, COL);
//打印棋牌
DisplayBoard(board, ROW, COL);
int flag = 1;
while (flag)
{
PlayMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断输赢
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == 'O')
{
printf("玩家赢!\n");
}
else if (ret == 'X')
{
printf("电脑赢!\n");
}
else
{
printf("平局!\n");
}
DisplayBoard(board, ROW, COL);
}
void test()
{
srand((unsigned int)time(NULL));//设置随机数的位置
int input = 0;
do
{
menu();//打印游戏菜单
printf("输入选择的数字:>");
scanf_s("%d", &input);
switch (input)
{
case 1:
printf("开始游戏:\n");
game();
break;
case 0:
printf("退出游戏!\n");
break;
default:
printf("选择错误!\n");
break;
}
} while (input);
}
int main(void)
{
test();
return 0;
}game.c(各功能代码的实现)
#define _CRT_SECURE_NO_WARNIGNS 1
#include "game.h"
//初始化棋盘功能实现
void InitBoard(char board[ROW][COL], int row, int col)
{
int i, j;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//打印棋盘功能的实现
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
//int j = 0;
for (i = 0; i < row; i++)
{
//打印数据
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
//打印分割信息
if (i < row - 1)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf("___");
if (j < col - 1 )
printf("|");
}
printf("\n");
}
}
printf("\n");
}
//玩家下棋功能的实现
void PlayMove(char board[ROW][COL], int row, int col)
{
printf("玩家下棋:\n");
int x = 0;
int y = 0;
int flag = 1;
while (flag)
{
printf("请输入下棋的位置:>");
scanf_s("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = 'O';
break;
}
else
{
printf("坐标已被占用,请重新选择位置!\n");
}
}
else
{
printf("输入的坐标非法,请重新输入!\n");
}
}
}
//电脑下棋功能的实现
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑下棋:\n");
int x = 0;
int y = 0;
int flag = 1;
while (flag)
{
x = rand() % row;
y = rand() % col;
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x][y] == ' ')
{
board[x][y] = 'X';
break;
}
else
{
printf("坐标已被占用,请重新选择坐标位置!\n");
}
//printf("\n");
}
else
{
printf("坐标非法,请重新输入!\n");
}
//printf("\n");
}
}
/*
1.玩家赢 O
2.电脑赢 X
3.平局
4.继续
*/
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
//判断输赢功能的实现
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
//判断行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
//判断列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
//判断对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断平局
//棋盘满了返回1,棋盘未满返回0
int ret = IsFull(board, row, col);
if (ret == 1)
{
return 'Q';
}
//继续
return 'C';
}game.h(各函数声明)
#define _CRT_SECURE_NO_WARNIGNS 1
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 3
#define COL 3
//初始化棋牌
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayMove(char board[ROW][COL], int row, int col);
//电脑下棋
void ComputerMove(char boardp[ROW][COL], int row, int col);
//判断输赢
char IsWin(char board[ROW][COL], int row, int col);
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