import sys
import time
import numpy as np
import pygame
from pygame import surface
from pygame._sprite import Group
class lu:
def __init__(self):
self.x = self
self.y = self
self.z = self
self.x1 = self
self.y1 = self
self.color = self
self.screen = self
self.p = self
def zhuanhuan(self, x, y, z):
shiju = 300
self.x1 = shiju * x / z
self.y1 = shiju * y / z
# p3.append((self.x1, self.y1))
# pygame.draw.polygon(screen, (0, 244, 0), self.p)
# return (self.x1,self.y1)
pygame.init() # 初始化pygame
size = width, height = 600, 600 # 设置窗口大小
screen = pygame.display.set_mode(size) # 显示窗口
color = (255, 255, 255)
zsx = 220
zsy = 100
zenx = 70
zeny = 600
ysx = 320
ysy = 100
yenx = 570
yeny = 600
############################################
f = False
fcclock = pygame.time.Clock()
cjshuzu = []
xsshuzu = []
o = 5
gp = Group()
add = pygame.USEREVENT
pygame.time.set_timer(add, 1)
# for i in range(6):
h1 = lu()
h1.x = 0
h1.y = 0
h1.width = 662
h1.height = 35
h1.screen = screen
# h1.chuangjian()
# cjshuzu.append(h1)
def you(screen, ystx, ysty, yenx, yeny):
hei = (0, 0, 0)
start = (ystx, ysty)
end = (yenx, yeny)
width = 1222
pygame.draw.line(screen, hei, start, end, 10)
def zuo(screen, zstx, zsty, zenx, zeny):
hei = (0, 0, 0)
start = (zstx, zsty)
end = (zenx, zeny)
width = 1262
pygame.draw.line(screen, hei, start, end, 10) # aaline抗锯齿
p = []
p1 = []
p2 = []
p3 = []
p4=[]
p5=[]
p6=[]
p7=[]
p8=[]
p9=[]
p10=[]
p11=[]
p12=[]
p13=[]
p14=[]
p15=[]
p16=[]
p17=[]
p18=[]
p19=[]
p20=[]
p21=[]
p22=[]
cp = []
xinp = []
cdp = []
z = [{'x1': 0, 'y1': 100, 'z1': 450}, {'x1': 940, 'y1': 100, 'z1': 450}, {'x1': 940, 'y1': 100, 'z1': 350},
{'x1': 0, 'y1': 100, 'z1': 350, }]
def huizhi(x, y, z):
shiju = 300
x1 = shiju * x / z
y1 = shiju * y / z
# p.append((x1,y1))
return x1, y1
while True: # 死循环确保窗口一直显示
ic = 1
screen.fill(color)
# pygame.draw.polygon(screen, (0, 244, 0), p)
fcclock.tick(6) # 设置图像刷新率,如果刷新率太高,图像闪的太厉害
for event in pygame.event.get(): # 遍历所有事件
if event.type == pygame.QUIT: # 如果单击关闭窗口,则退出
sys.exit()
pygame.quit()
exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_a:
for c in range(len(z)):
'''cp[c].x=cp[c].x+1
cp[c].zhuanhuan(cp[c].x,cp[c].y,cp[c].z)
p3.append((cp[c].x1,cp[c].y1))
print(p3)'''
z[c]['x1'] = z[c]['x1'] - 3
p3.append((huizhi(z[c]['x1'], z[c]['y1'], z[c]['z1'])))
pygame.draw.polygon(screen, (0, 244, 0), p3) # 需要跳出循环才能画
pygame.display.update()
elif event.key == pygame.K_w:
for c in range(len(z)):
z[c]['z1'] = z[c]['z1'] + 30
z[c]['x1'] = z[c]['x1'] + 9#不加的话会向左偏移
p3.append((huizhi(z[c]['x1'], z[c]['y1'], z[c]['z1'])))
pygame.draw.polygon(screen, (0, 244, 0), p3)
pygame.display.update()
elif event.key == pygame.K_s:
for c in range(len(z)):
z[c]['z1'] = z[c]['z1'] - 30
z[c]['y1'] = z[c]['y1'] +30
z[c]['x1'] = z[c]['x1'] - 9
p3.append((huizhi(z[c]['x1'], z[c]['y1'], z[c]['z1'])))
pygame.draw.polygon(screen, (0, 244, 0), p3)
pygame.display.update()
elif event.key == pygame.K_d:
for c in range(len(z)):
# z[c]['z1'] = z[c]['z1'] - 10
z[c]['x1'] = z[c]['x1'] + 3
p3.append((huizhi(z[c]['x1'], z[c]['y1'], z[c]['z1'])))
pygame.draw.polygon(screen, (0, 244, 0), p3)
pygame.display.update()
# pygame.draw.polygon(screen,(0, 144, 0),((-22,-80),(44,-80),(57-102),(-28,-102)))
#pygame.draw.polygon(screen, (0, 144, 0), points)
# pygame.draw.polygon(screen, (0, 244, 0), p)
# 需要不停画,才能避免被背景覆盖,p3如果增加,会在这里画出增加后的更新图形位置
for c in range(len(z)):
print(z[c]['x1'])
z[c]['x1'] = z[c]['x1']
p3.append((huizhi(z[c]['x1'], z[c]['y1'], z[c]['z1'])))
p4.append((huizhi(z[c]['x1'], z[c]['y1']+10, z[c]['z1']-60)))#-z是变大,+z是变小
p5.append((huizhi(z[c]['x1'], z[c]['y1'] + 49, z[c]['z1'] - 60))) # -z是变大,+z是变小
p6.append((huizhi(z[c]['x1'], z[c]['y1'] + 100, z[c]['z1'] - 60))) # -z是变大,+z是变小
p7.append((huizhi(z[c]['x1'], z[c]['y1'] + 170, z[c]['z1'] - 60))) # -z是变大,+z是变小
p8.append((huizhi(z[c]['x1'], z[c]['y1'] + 265, z[c]['z1'] - 60))) # -z是变大,+z是变小
p9.append((huizhi(z[c]['x1'], z[c]['y1'] + 390, z[c]['z1'] - 60))) # -z是变大,+z是变小
p10.append((huizhi(z[c]['x1'], z[c]['y1'] + 560, z[c]['z1'] - 60))) # -z是变大,+z是变小
p11.append((huizhi(z[c]['x1'], z[c]['y1'] -10, z[c]['z1'] +60))) # -z是变大,+z是变小
p12.append((huizhi(z[c]['x1'], z[c]['y1'] - 30, z[c]['z1'] + 60))) # -z是变大,+z是变小
p13.append((huizhi(z[c]['x1'], z[c]['y1'] - 40, z[c]['z1'] + 60))) # -z是变大,+z是变小
p14.append((huizhi(z[c]['x1'], z[c]['y1'] - 50, z[c]['z1'] + 60))) # -z是变大,+z是变小
p16.append((huizhi(z[c]['x1'], z[c]['y1'] - 60, z[c]['z1'] + 60))) # -z是变大,+z是变小
p17.append((huizhi(z[c]['x1'], z[c]['y1'] - 70, z[c]['z1'] + 60))) # -z是变大,+z是变小
p18.append((huizhi(z[c]['x1'], z[c]['y1'] - 80, z[c]['z1'] + 60))) # -z是变大,+z是变小
p19.append((huizhi(z[c]['x1'], z[c]['y1'] - 90, z[c]['z1'] + 60))) # -z是变大,+z是变小
if (p10[2][0] > 1600):
print("超了")
z = [{'x1': 0, 'y1': 100, 'z1': 450}, {'x1': 1090, 'y1': 100, 'z1': 450}, {'x1': 1090, 'y1': 100, 'z1': 350},
{'x1': 0, 'y1': 100, 'z1': 350, }]
'''for c in range(len(z1)):
z1[c]['x1'] = z1[c]['x1']
p15.append((huizhi(z1[c]['x1'], z1[c]['y1'], z1[c]['z1'])))
pygame.draw.polygon(screen, (0, 244, 0), p15)'''
print(p10[2])
pygame.draw.polygon(screen, (0, 244, 0), p3)
pygame.draw.polygon(screen, (0, 144, 0), p4)
pygame.draw.polygon(screen, (0, 244, 0), p5)
pygame.draw.polygon(screen, (0, 144, 0), p6)
pygame.draw.polygon(screen, (0, 244, 0), p7)
pygame.draw.polygon(screen, (0, 144, 0), p8)
pygame.draw.polygon(screen, (0, 244, 0), p9)
pygame.draw.polygon(screen, (0, 144, 0), p10)
pygame.draw.polygon(screen, (0, 144, 0), p11)
pygame.draw.polygon(screen, (0, 244, 0), p12)
pygame.draw.polygon(screen, (0, 144, 0), p13)
pygame.draw.polygon(screen, (0, 244, 0), p14)
pygame.draw.polygon(screen, (0, 144, 0), p16)
pygame.draw.polygon(screen, (0, 244, 0), p17)
pygame.draw.polygon(screen, (0, 144, 0), p18)
pygame.draw.polygon(screen, (0, 244, 0), p19)
pygame.draw.polygon(screen, (220, 224, 234), ((220,105),(330,105),(560,590),(80,590)))
zuo(screen, zsx, zsy, zenx, zeny)
you(screen, ysx, ysy, yenx, yeny)
pygame.draw.rect(screen, (116, 194, 243), (0, 0, 600, 100), 0)
pygame.display.update()
p3.clear()
p4.clear()
p5.clear()
p6.clear()
p7.clear()
p8.clear()
p9.clear()
p10.clear()
p11.clear()
p12.clear()
p13.clear()
p14.clear()
p15.clear()
p16.clear()
p17.clear()
p18.clear()
p19.clear()
pygame.display.flip() # 更新全部显示
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